
I prefer this version of DevX because even though it has limited features compared to DevX Cracked - FusionFall Modding Tool it's able to view the expanded list of keys in a way that makes analyzing models easier (in my opinion). DevX can be used for inspecting asset bundles and swapping textures in the MMO FusionFall.
Why use DevX?
- Restore C# Source (as much as it's able) And freely inspect it within
- Restore Unity Project of game, and explore the scenes freely, with useful information such as Transform, Rotation, Scale, and More (In some cases you can even go as - - far as building the game (assuming you have the patience to fix a whole lot of broken scripts)
- Generate ASM (For inspecting within the tool)
- Allows for modification and repacking of OBB (found in Android/Obb/PackageName/) and Asset Bundles (Android/Data/(PackageName)/(UsuallyFoundWithinHere)%
- Modding the Transform/Scale/Rotation/Texture/Mesh of ANY GameObject in the game lets your imagination run wild. (you can create custom maps)
- Access and modify MonoBehavior scripts (Extremely useful, see guide)
- Good extension to have for modding (Can view/modify all components used by a GameObject, and see which scripts are attached/used
- Basically having almost as much power as a developer
- There's a whole lot more that I'm too lazy to list, but I'll let your curious mind explore