
This is a full version of Unity 2.6.x for Mac.
How to Install:
It was taken by the Retro team during development of their cancelled Stormalong expansion.
I've verified this screenshot was taken on macOS:
How to Install:
Why Unity 2.x Is Required for importing animated models into FusionFall
The pipeline for adding a custom item into FusionFall, such as a hat, includes:
- Modeling and Texturing the asset externally.
- Exporting it as a 6.1 FBX file—a specific format version that the original FusionFall asset pipeline requires.
- Importing into Unity 2.6.0 or 2.0.0, which is similar to the engine used by the original game.
- Placing the object into a scene then building a new assetbundle— nearly identical in format and structure to the original FusionFall bundles.
- Optionally using tools like DevX to validate and inspect bundles.
- Writing a UnityPackFF Python script to copy assets from newly created bundles into FusionFall’s native assetbundles. This process would transfer textures, meshes, bones, and related data while preserving the asset's internal structure. Additionally, you must ensure the preloadTable, containers, and relevant pointer references are correctly filled in—any missing or misaligned references will result in hard crashes when the client attempts to load the asset. Without this exact environment, exported bundles will fail to function in-game.
It was taken by the Retro team during development of their cancelled Stormalong expansion.
I've verified this screenshot was taken on macOS: