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  1. FusionFall.org

    FusionFall.org Newsletter [2025-08-10]

    FusionFall.org — August 2025 Newsletter We’re more than just a game revival team. We’re an animation studio reimagining what FusionFall can be. NPC Previews Our next update will be adding several new NPCs to FusionFall, including Clancey from The Midnight Gospel and Otto Osworth from Time...
  2. FusionFall.org

    What happened to FusionFall Saturday Morning Invasion / Worlds Collide?

    Join our new discord to find out what happened to FusionFall Saturday Morning Invasion: https://discord.gg/fHFBzD5BnX On July 16, 2025, the Discord server for Saturday Morning Invasion was deleted. Join our new server to learn what happened and stay connected! FusionFall is BACK and better than...
  3. FusionFall.org

    FusionFall.org Newsletter [2025-07-13]

    FusionFall.org — July 2025 Newsletter We’re more than just a game revival team. We’re an animation studio reimagining what FusionFall can be. Our mission builds on FusionFall’s legacy but pushes far beyond it: creating new stories, new universes, and new ways to experience these beloved...
  4. FusionFall.org

    Join our discord server to Download FusionFall!

    Welcome to FusionFall.org Our team is building what comes next, one weird idea at a time. Click here to join our FusionFall Discord Server.
  5. FusionFall.org

    Tutorial Creating a collision mesh tutorial

    I'll tell you my process for making collisions work First, I import the model into rhino 7 and click this box Then, I go to boolean and click union then, I lock some points on the mesh and use the reduce feature to make it as small as possible without the mesh being wildly deformed...
  6. FusionFall.org

    CODE Import Audio code for DankFF

    from unitypack.modding import import_audio audio_length = 0.0 # put here the audio length in seconds new_audio = tabledata.add_object(83) import_audio(new_audio.contents, 'path_to_audio', audio_length, 'some_name') tabledata.add2ab('some_new_path_in_tabledata.wav', new_audio.path_id)
  7. FusionFall.org

    CODE Code related to changing path_id = for m_GameObject pointers

    FFOrderedDict([('m_GameObject', ObjectPointer(file_id=0, path_id=1079)), ('m_Material', None), ('m_IsTrigger', False), ('m_SmoothSphereCollisions', False), ('m_Convex', True), ('m_Mesh', ObjectPointer(file_id=0, path_id=60))]) ^^ This is the output for index 1851 from...
  8. FusionFall.org

    CODE Import mesh code for DankFF

    from unitypack.modding import import_mesh new_mesh = tabledata.add_object(43) import_mesh(new_mesh.contents, 'path_to_mesh') tabledata.add2ab('some_new_path_in_tabledata.obj', new_mesh.path_id) oops it has to be 43 not 45 it works, but I have a problem yeah? this line --- >...
  9. FusionFall.org

    CODE Code related to making the main.unity3d file load extra .resourceFile

    I discovered how the game loads the .resourceFile asset bundles I need to modify the code that I printed in the screenshot to include this, for loading a new asset bundle FFOrderedDict([('version', 776514), ('fileName', 'Retro_shared_part3.resourceFile')]), I tried using the command...
  10. FusionFall.org

    CODE Code related to printing index values (dankFF)

    saving indexes and data to txt file (except lengthy data) (default-sorted): cab_data = {}; to_write = "" for index in tabledata.objects.keys(): cab_data[index] = tabledata.objects[index].contents for index in cab_data.keys(): cab_data[index] = "" if len(str(cab_data[index])) > 30 else...
  11. FusionFall.org

    CODE Import texture code for DankFF

    from unitypack.modding import import_texture new_texture = tabledata.add_object(28) import_texture(new_texture._contents, 'path_to_your_image.png', 'some_name', 'dxt5') tabledata.add2ab('some_new_path_in_tabledata.png', new_texture.path_id) "does the 28 ever need to be changed? or do I always...
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