FFOrderedDict([('m_GameObject', ObjectPointer(file_id=0, path_id=1079)), ('m_Material', None), ('m_IsTrigger', False), ('m_SmoothSphereCollisions', False), ('m_Convex', True), ('m_Mesh', ObjectPointer(file_id=0, path_id=60))])
^^ This is the output for index 1851 from CustomAssetBundle-f084c5842e2eb4f738aa4218bbc4514c
We're trying to change the path_id from 60 to 61
We tried these lines of code
Try 1 : https://pastebin.com/XrabAhR5 Try 2 : https://pastebin.com/E7UCyniy
But we get errors
try 1 ^^
Try 2 ^^
Sir.Dank wrote those commands, but I wrote this one : xdtdata['m_Mesh'] = 'ObjectPointer(file_id=0, path_id=61)'
mine works, but it adds apostrophes where they don't belong, and it breaks the game
your one is actually pretty near to the actual way of doing it
simply do this: xdtdata['m_Mesh'].path_id = 61
It works!
^^ This is the output for index 1851 from CustomAssetBundle-f084c5842e2eb4f738aa4218bbc4514c
We're trying to change the path_id from 60 to 61
We tried these lines of code
Try 1 : https://pastebin.com/XrabAhR5 Try 2 : https://pastebin.com/E7UCyniy
But we get errors
try 1 ^^
Try 2 ^^
Sir.Dank wrote those commands, but I wrote this one : xdtdata['m_Mesh'] = 'ObjectPointer(file_id=0, path_id=61)'
mine works, but it adds apostrophes where they don't belong, and it breaks the game
your one is actually pretty near to the actual way of doing it
simply do this: xdtdata['m_Mesh'].path_id = 61
It works!