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<div style="color:#e0e0e0; background-color:#0e0e0e; font-family:Segoe UI, sans-serif; padding:1em; line-height:1.7; font-size:17px;"> <p> <span style="font-size:22px; color:#ff4081;"> <strong>Welcome to the FusionFall.org Wiki</strong> </span> </p> <div>We’re a game development and animation studio building off the legacy of FusionFall, but our goals go far beyond it.</div> <div style="margin:0.5em 0;"></div> <div>This wiki documents our progress across multiple disciplines: online game development, experimental animation, AI-assisted pipelines, and reverse-engineering. Whether we’re building servers or crafting stylized 2D animation, everything we do is grounded in the belief that independent creators can push the limits of old tools in new ways.</div> <div style="margin:0.5em 0;"></div> <h3 style="color:#ff4081;"><strong>Reclaiming Old-School Animation with New Tools</strong></h3> <p>We think AI can <strong style="color:#ffffff;">enhance</strong> the human element in art, not replace it. Most people fixate on what’s lost, but we’re exploring what’s possible.</p> <p>Our animation workflow looks something like this:</p> <ul style="padding-left:1.5em; list-style: disc;"> <li><p><strong style="color:#ffffff;">Working intentionally within 2012-era tools</strong> like Adobe Flash CS6.</p></li> <li><p>Using AI to <strong style="color:#ffffff;">interpolate rough frames</strong> and redraw them manually to speed up frame-by-frame animation without losing its charm.</p></li> <li><p><strong style="color:#ffffff;">Hand-drawing keyframes, backgrounds, and characters</strong>, then using AI as a transformation layer — not a crutch.</p></li> <li> <p>Combining AI with <strong style="color:#ffffff;">rigged 2D puppets and scripted characters</strong>, and planning to <strong style="color:#ffffff;">open-source project files</strong> to teach others.</p> <p>We’re inspired by classic Disney and traditional hand-drawn animation, but we aren’t nostalgic purists. We want to make things that feel handcrafted, but faster, weirder, and scalable by one person with the right pipeline.</p> </li> </ul> <h3 style="color:#ff4081;"><strong>Our Long-Term Vision</strong></h3> <p>We’re working toward an open-source revival of FusionFall, complete with custom content, PvP, crafting, and detailed documentation of the game’s client-server architecture, but that’s just one part of what we do.</p> <p>We’re also building a creative pipeline that blends early-2000s digital art with modern tools like AI, making hand-drawn animation and small-team game dev viable again.</p> <h3 style="color:#ff4081;"><strong>In Practice, This Means:</strong></h3> <ul style="padding-left:1.5em; list-style: disc;"> <li><p><strong style="color:#ffffff;">Studying C++ and network infrastructure</strong> to document and rebuild MMO servers from the ground up.</p></li> <li><p><strong style="color:#ffffff;">Working in Unity 2.x</strong>, where we can now build fully custom asset bundles — unlocking new gameplay, zones, and mechanics.</p></li> <li><p><strong style="color:#ffffff;">Reverse engineering legacy clients</strong> using C# and .NET to inject new classes, patch behaviors, and enable modding.</p></li> <li><p><strong style="color:#ffffff;">Designing 3D models, textures, rigs, and animations</strong> for rapid custom asset production and content updates.</p></li> </ul> </div>
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