BedLamCore - Premium
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BedLamCore Premium
A Hypixel-style Bed Wars engine — one jar, four modes, no config editing to run a game.

Solo · Doubles · Trios · Quads · Compass-driven setup · 130 cosmetics · 10 leaderboards · MySQL or YAML

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◆ Save 20% — coupon in our Discord
Grab a 20% off coupon in our Discord before you check out.

◆ After you purchase — license via Discord
License keys are issued manually. Join the Discord, open a ticket, and show your proof of purchase — we'll send your key. Paste it into config.yml under license-key and start the server (see ◆ Setup below).

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Build your lobby and arenas with a hotbar compass, players queue on NPCs, and matches run with a full scoreboard, kill feed, forge, item shop, upgrades and traps, cosmetics, and an end-game dragon phase. One jar runs Solo, Doubles, Trios, and Quads across every supported version. Set it up in-game — there is no config file to hand-edit before you can play.

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◆ Game modes
  • Solo — 1 player per team
  • Doubles — 2 per team
  • Trios — 6 teams of 3
  • Quads — 8 teams of 4
Each mode has its own queue NPCs, quick-join, per-mode stats, and leaderboard tabs.

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◆ Match feel
  • ★ level-tier star in the tab list, kill feed, and match sidebar
  • First Blood broadcast on the first bed break of the match
  • Kill-streak action-bar counter (×2, ×3, ×4…), reset on death
  • Per-player Final Kills line on the sidebar, updated live
  • BED DESTROYED and YOU DIED title cards (killer, their held item, your final-kill count)
  • Mid-match level-up detection that drops the cosmetic reward on the spot
  • End-game dragon phase — once every bed is gone and teams still contend, Ender Dragons spawn and hunt survivors so a bedless stalemate is forced to a finish (configurable, can be turned off)

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◆ Core gameplay
  • Item Shop with Quick Buy and Blocks / Melee / Armor / Tools / Ranged / Potions / Utility categories
  • Upgrades and Traps GUI for per-team purchases
  • Team forge with pooled iron and gold (levels 1–4) and rare diamond/emerald drops from level 2
  • Tiered diamond and emerald generators with a ground-item cap
  • Bridge Egg and Dream Defender items
  • Punch-to-deposit team chests
  • Soft spectate (adventure + flight + invisibility, not SPECTATOR gamemode) so it works on 1.8
  • Match rewards, a dragon-mount win effect, and a Play Again button

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◆ Cosmetics — 10 categories, 130 items
  • Kill Effects — 10
  • Victory Dances — 20
  • Glyphs — 25
  • Bed Destroys — 10
  • Wood Skins — 9
  • Final Kill Effects — 8
  • Death Cries — 25
  • Island Toppers — 5
  • Prestige — 8
  • Projectile Trails — 10
Earned with tokens and equipped from the lobby Cosmetics NPC. (The kill feed itself is part of the translated message system, not a cosmetic pack.)

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◆ Progression, leaderboards & economy
  • Tokens, XP, and levels tracked per player
  • 10 leaderboards: Wins, Kills, Final Kills, Beds Broken, Winstreak, KDR, FKDR, Level, XP, Tokens
  • Hypixel-style floating lobby board plus a /leaderboard GUI and chat rankings
  • Storage: YAML by default (nothing to set up) or MySQL (storage.backend: mysql, driver bundled); migrate with /bc storage migrate mysql
  • PlaceholderAPI support — %bedlamcore_level%, %bedlamcore_tokens%, KDR/FKDR, per-mode stats, live player counts, and more

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◆ Languages
  • Ships with English, Deutsch, Español, and Français
  • Players pick their own language with /bedlam lang

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◆ Parties & NPCs
  • Built-in party system — /party invite, queue together onto the same team, dedicated party chat (/pc); can bridge BungeeParties / Party and Friends
  • Real player-model queue NPCs via Citizens when installed, or a built-in armor-stand / mob fallback (Citizens not required)
  • Profile NPC (stats GUI) and Cosmetics NPC (token shop)

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◆ Screenshots


Lobby & queue NPCs
lobby.png

queue-npcs.png


Profile, stats & leaderboards
profile.png

stats.png

leaderboards.png


Cosmetics menu
cosmetics-menu.png

kill-effects.png

prestige.png


In-match: shops, upgrades & generators
shop.png

upgrades.png

generators.png

team-chest.png


Maps, islands & bed break
islands.png

bed-break.png


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◆ Setup (in-game, no config editing)
  • 1. Paste your license key into plugins/BedLamPremium/config.yml and start the server.
  • 2. Op yourself and open the hotbar compassLobby Setup: set the spawn, place the queue / Profile / Cosmetics NPCs, then Apply.
  • 3. Compass → Game World Setup: create a Solo / Doubles / Trios / Quads world (or use a template / import a folder), place spawns, beds, forges, shops, chests, and generators, run /bc spawnbuild for the waiting area, then Apply.
  • 4. Players queue on the NPCs. For solo testing use /bedlam forcestart.
Edits are drafts — Apply writes to disk, Cancel discards. A pristine world snapshot is restored between matches. Bundled showcase template: bedwars-e2560.

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◆ Requirements
  • Spigot or Paper — one jar, no version-specific builds. Tested on 1.26, 1.20, 1.16, 1.12, and 1.8.
  • Java 8 or newer (Java 8 bytecode).
  • License key + outbound HTTPS — this is licensed software with an online key check. The server needs outbound HTTPS (port 443) to activate; once activated it tolerates a temporary outage for up to 48h (see Licensing).
  • Optional: Citizens (nicer NPC bodies), PlaceholderAPI (placeholders), MySQL (if you choose the MySQL backend).

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◆ Licensing
  • One key, one server. Each key covers a single concurrent server, bound to its IP, port, and machine ID.
  • RSA-signed online activation. Keys are RSA-2048 / SHA-256 signed and validated online.
  • 48-hour offline grace. Once activated, a brief license-server or network outage will not take your server down mid-match — it keeps running on the last valid activation for up to 48 hours of continuous outage and retries in the background. Only a genuinely expired/revoked key disables it right away.
  • Activate in config.yml before starting — paste the key under license-key, then (re)start. There is no /bedlam license command; activation is config-only.

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◆ Support

Found a bug or need help getting set up? Open a support ticket in our Discord, or post in the discussion tab on this resource. Include your server version and the console log around the error.


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Author
Yanel
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