
Ultra Gold Clockwork Hoverboard
The Ultra Gold Clockwork Hoverboard is a gold board with its own tricks: Overwind boost, a second jump, a float and the mainspring gauge.
Updated 2026-11-09ultravehiclehoverboard
The Ultra Gold Clockwork Hoverboard is a solid gold clockwork board for FusionFall Ultra members. It mounts like any hoverboard, but it has a wound mainspring that powers three moves no other vehicle has: a speed burst called Overwind, a second jump in mid-air and a short float.
Added in B164 (November 9, 2026).
How to get it
- Every character on an Ultra account gets one. Existing members receive it at their next login, new members with their welcome rewards.
- It cannot be traded or sold, and it never expires.
- No level requirement.
- It stays in your inventory if your membership ends.
Riding it
Put the board in your vehicle slot and press V (on mobile, tap RIDE) to mount or dismount, exactly like any other hoverboard. On mounting, the board rises with a half turn and its rims spin up.
| Move | Desktop and web | Mobile | What happens |
|---|---|---|---|
| Overwind | Left Shift | The round brass gear button, bottom right above JUMP | 1.4x speed for 1 to 4 seconds |
| Second tick | Jump again in the air | JUMP again in the air | One extra jump per air time |
| Float | Hold Jump in the air | Hold JUMP in the air | Half gravity for up to 1 second per air time |
The first time a character mounts the board, one line in the chat log lists these controls. Nothing else is drawn on the screen.
The mainspring
The board's tricks run on spring charge. The small brass gauge shows it: on desktop and web it sits just left of the quick bar, on mobile at the bottom left above the joystick. The gauge appears when you mount and fades when you get off.
| Rule | Value |
|---|---|
| Charge when you mount | 50% |
| Winding while riding on the ground (faster than 3 m/s) | Full in about 9 seconds from empty |
| Winding while carving hard turns | Twice as fast |
| Landing stamp | +15% |
| Charge needed to Overwind | 25% |
| Rest after an Overwind | The spring does not wind for 1.5 seconds |
Charge is kept only while you ride. Getting off and on again starts you at 50%.
Overwind
Press the boost with at least 25% charge, on the ground or in the air. The rim of the gauge glows gold when you have enough.
- Speed is multiplied by 1.4. The board's normal top speed is 15 m/s, so Overwind takes you to about 21 m/s.
- It lasts 1 second plus 3 seconds per full spring: a 25% spring gives about 1.75 seconds, a full spring 4 seconds.
- The spring drains to empty over the burst, and the view widens slightly.
- Pressing the boost again during Overwind does nothing. With less than 25% you only hear a dry click and see the needle twitch.
- Overwind ends at once if you dismount.
Jumps
- A jump from this board is 20% stronger than a normal riding jump.
- Second tick: press Jump again while airborne (a moment after takeoff) for one more hop. A gold clock ring marks the spot.
- Float: hold Jump in the air and you fall at half speed for up to 1 second. The two can be combined: hop, second tick, then float to stretch the distance.
- Landing stamp: land after a drop of 2.5 m or more and the board stamps a gold clock on the ground and adds 15% charge. Jumping off ledges is the quickest way to refill the spring.
The look
- A gold board with toothed rims around both end discs, a gear inlaid in the deck and two short copper exhaust tips. The rims turn with your speed and tick like a clock when you stand still.
- A thin gear-tooth ribbon trails from each side at speed, and grows longer and brighter during Overwind.
- A faint gold clock face follows on the ground under the board. Its hands race during Overwind and freeze while you float.
- Clock stamps appear when you mount, when you land hard and when Overwind starts. Small puffs of steam and tiny gear sparks come off the tail.
- It has its own sounds: ticking at rest, a whirr that rises with speed, a ratchet and steam blast for Overwind and a bell for the second tick.
Other players see the board, its trail, the clock and the stamps on desktop, web and mobile, and can tell when you Overwind or use the second tick. They do not see your gauge.
Good to know
- Everything normal about hoverboards still applies: the same mounting rules, the same places where vehicles are not allowed, the same speed boosts. See Vehicles and Transport.
- The special moves are switched off wherever vehicles or special movement are not allowed, for example in cutscenes, while knocked out and in a Showdown match.
- With a low graphics or performance setting, the steam and gear sparks are thinned out. The moves work the same.
- It replaces whatever is in your vehicle slot. Keep the Gold Glider in your bag and you can still open it by jumping again while falling once you are off the board.


