All nanos



Bloo
#14
How to get it
The mission starts by itself at level 13 once you hold 68,040 Fusion Matter, and that Fusion Matter is spent when the nano is made.
Powers
3 powers
FINDERS KEEPERS
Bloo helps you find extra treasures on your NanoCom's mini-map!
- Kind
- Treasure Finder
- Stamina
- 5
- Cooldown
- 5 s
- To switch to it
- 5 × treasure finder Power Item
BLOO GLUE
This sticky attack will ensnare a group of enemies in gooey glue.
- Kind
- Snare, Cone
- Lasts
- 5 s
- Stamina
- 26
- Cooldown
- 5 s
- To switch to it
- 5 × snare Power Item
JUICEBOX BELCH
A big burp from Bloo stuns your enemies into submission!
- Kind
- Stun, Cone
- Lasts
- 3 s
- Stamina
- 26
- Cooldown
- 8 s
- To switch to it
- 5 × stun Power Item
A nano uses one power at a time. Switching power at a Nano Station costs the power items above plus Fusion Matter that grows with your level (3,485 at level 14).
FusionFall Forever wiki. Every number on these pages is read from the live game tables; see Guides and Features for how things work.
