All nanos



Fourarms
#17
How to get it
The mission starts by itself at level 16 once you hold 102,060 Fusion Matter, and that Fusion Matter is spent when the nano is made.
Powers
3 powers
SEEING RED
Fourarms' anger causes monsters in your area to pass out from fear.
- Kind
- Sleep, Self Area
- Lasts
- 8 s
- Stamina
- 24
- Cooldown
- 10 s
- To switch to it
- 5 × sleep Power Item
FOUR HAND GRAB
Use Fourarms' additional limbs for additional Fusion Matter rewards!
- Kind
- Scavenge
- Stamina
- 10
- Cooldown
- 5 s
- To switch to it
- 5 × scavenge Power Item
OVERPOWER
Fourarms' strength steals your foe's energy and adds it to your own.
- Kind
- Leech, Point
- Stamina
- 30
- Cooldown
- 15 s
- To switch to it
- 5 × leech Power Item
A nano uses one power at a time. Switching power at a Nano Station costs the power items above plus Fusion Matter that grows with your level (4,166 at level 17).
FusionFall Forever wiki. Every number on these pages is read from the live game tables; see Guides and Features for how things work.
