All nanos



Mandark
#20
How to get it
The mission starts by itself at level 19 once you hold 150,700 Fusion Matter, and that Fusion Matter is spent when the nano is made.
Powers
3 powers
BIO DOME
Use Mandark's Bio-Dome to protect you from toxic Fusion Matter.
- Kind
- Antidote
- Cooldown
- 5 s
- To switch to it
- 5 × anitdote Power Item
MANDARKNESS
Stun monsters with an enveloping cloud of Mandarkness! Ha ha ha!
- Kind
- Stun, Area
- Lasts
- 3 s
- Stamina
- 30
- Cooldown
- 8 s
- To switch to it
- 5 × stun Power Item
RETRO-THRUSTERS
Mandark Industries provides a jump boost to your group. Genius!
- Kind
- Jump, Group
- Stamina
- 15
- Cooldown
- 5 s
- To switch to it
- 5 × jump Power Item
A nano uses one power at a time. Switching power at a Nano Station costs the power items above plus Fusion Matter that grows with your level (4,852 at level 20).
FusionFall Forever wiki. Every number on these pages is read from the live game tables; see Guides and Features for how things work.
