All nanos



Grim
#21
How to get it
The mission starts by itself at level 20 once you hold 165,180 Fusion Matter, and that Fusion Matter is spent when the nano is made.
Powers
3 powers
HEEBIE JEEBIE JOLT
Some Heebie Jeebie Juice gives a health boost to everyone in your group.
- Kind
- Health, Group
- Stamina
- 30
- Cooldown
- 6 s
- To switch to it
- 5 × heal Power Item
BAT OUT OF HECK
Grim grants a spooky speed bonus to you and all your pals.
- Kind
- Run, Group
- Stamina
- 12
- Cooldown
- 5 s
- To switch to it
- 5 × run Power Item
SCYTHE OF RELIEF
If memebers of your group get knocked out, Grim will bring them back.
- Kind
- Revive, Group
- Stamina
- 80
- Cooldown
- 1 s
- To switch to it
- 5 × revive Power Item
A nano uses one power at a time. Switching power at a Nano Station costs the power items above plus Fusion Matter that grows with your level (5,085 at level 21).
FusionFall Forever wiki. Every number on these pages is read from the live game tables; see Guides and Features for how things work.
