All nanos



Dexter
#22
How to get it
The mission starts by itself at level 21 once you hold 187,920 Fusion Matter, and that Fusion Matter is spent when the nano is made.
Powers
3 powers
GLIDE
Dexter provides Dexlabs gliding technology to extend your jumps.
- Kind
- Rocket, Self
- Stamina
- 20
- Cooldown
- 2.5 s
- To switch to it
- 5 × rocket Power Item
INVISO-RAY
The patented Dexlabs Inviso-Ray grants stealth to your entire group.
- Kind
- Sneak, Group
- Stamina
- 15
- Cooldown
- 5 s
- To switch to it
- 5 × sneak Power Item
TELEPORTER
Use Dexter's teleporter to return to a safe area of the infected zone.
- Kind
- Recall, Self
- Stamina
- 80
- Cooldown
- 1 s
- To switch to it
- 5 × recall Power Item
A nano uses one power at a time. Switching power at a Nano Station costs the power items above plus Fusion Matter that grows with your level (5,317 at level 22).
FusionFall Forever wiki. Every number on these pages is read from the live game tables; see Guides and Features for how things work.
