All nanos



Swampfire
#24
How to get it
The mission starts by itself at level 23 once you hold 230,400 Fusion Matter, and that Fusion Matter is spent when the nano is made.
Powers
3 powers
HEAT STROKE
Swampfire's heatwave causes nearby monsters to pass out.
- Kind
- Sleep, Area
- Lasts
- 8 s
- Stamina
- 26
- Cooldown
- 10 s
- To switch to it
- 5 × sleep Power Item
SWAMP GAS
A concentrated blast of Swamp Gas puts targeted enemies to sleep.
- Kind
- Sleep, Cone
- Lasts
- 8 s
- Stamina
- 22
- Cooldown
- 10 s
- To switch to it
- 5 × sleep Power Item
CREEPING VINE
This stealthy power allows you to sneak past your foes.
- Kind
- Sneak, Self
- Stamina
- 10
- Cooldown
- 5 s
- To switch to it
- 5 × sneak Power Item
A nano uses one power at a time. Switching power at a Nano Station costs the power items above plus Fusion Matter that grows with your level (5,785 at level 24).
FusionFall Forever wiki. Every number on these pages is read from the live game tables; see Guides and Features for how things work.
