
B152-B155: Gold Glider
Ultra members get a gold hang glider: jump from a height and press Jump again to fly, or equip it as a vehicle and press V for a gold updraft.
2026-11-05updateultravehiclesflying
Four releases on November 5, 2026 added and then refined the Gold Glider, a hang glider for FusionFall Ultra members. It is live on desktop, web and mobile.
B152 and B153: the glider
B152 brought the glider to web and mobile; B153 brought it to desktop a few hours later.
- How to fly. Jump off something high, then press Jump again while you fall. A gold wing unfolds and you glide. On phones, tap the GLIDE button.
- Controls. Steer left and right to bank into turns. Push forward to dive and gain speed; pull back to flare and climb or slow down.
- You need height. The wing opens only when you are at least 2.5 m above the ground.
- Ending a glide. You land with a short run-out, splash into water and swim, or press Jump again to fold the wing and fall. A head-on hit into a wall at speed also folds it. Taking damage does not.
- Where it does not work: in the tutorial, Club Fusion, space, The Commons and the Block Zone, or while you ride a vehicle, zipline, cannon or other transport.
- Everyone sees it. Other players see your glider, its banking and the gold ribbons off the wingtips at speed.
- Toggle. ULTRA > PERKS > GOLD GLIDER turns it off or on. It is on by default.
B154: a glider item
- Every Ultra character receives a Gold Glider item at its next login.
- Ultra rewards that could not be delivered at once (for example with a full bag) are now retried automatically.
B155: the glider as a vehicle
- A vehicle item. The glider is now Gold Glider, which goes in the vehicle slot. The B154 item turns into it at your next login.
- V to fly. With the glider equipped, V (or the vehicle button on phones) opens it in the air and folds it again.
- Gold updraft. Press V on the ground and a gold updraft lifts you about 10 m with the wing open. It needs open sky above you and works once per flight.
- Jump again still works, whether the glider is equipped, in your bag or not held at all.
- A longer, smoother float. The glider sinks more slowly, and holding back now settles into a gentle float instead of stalling.
- Kinder walls. A wall right in front of you no longer ends the glide in its first moments, so you have time to steer away.
- A smaller hint. The "glide" prompt is now a small chip that shows only until you have glided three times.
See also: Gold Glider, FusionFall Ultra, Vehicles and Transport
