Nano Mix
Nano Mix lets Ultra members fuse two equipped Nanos into one temporary Nano for 30 minutes: the four recipes, the powers and the rules.
Updated 2026-10-17ultrananosnano mix
Nano Mix is an Ultra perk that fuses two of your Nanos into a single new one for 30 minutes. The fused Nano has its own look and name, speaks with both parents' voices, and its power changes every time you call it or use it. Your original Nanos are not used up: they come back when the fusion ends.
Added in B101 (October 16, 2026).
Who can use it
- You need an active FusionFall Ultra membership.
- You need to own both Nanos of a recipe and have both equipped at the same time.
- Nano Mix works on desktop, web and mobile.
The four recipes
| Fused Nano | Parent | Parent | Where the parents come from |
|---|---|---|---|
| Dexmark | Dexter | Mandark | Level 22 and level 20 Nanos |
| Bubblecup | Bubbles | Buttercup | Level 15 and level 1 Nanos |
| Vilgojo | Mojo Jojo | Vilgax | Level 19 and level 23 Nanos |
| Coopjack | Coop | Flapjack | World Nanos: see World Nanos |
Bubblecup uses the lowest-level pair of level Nanos: Buttercup (level 1) and Bubbles (level 15).
How to fuse
- Equip both parents at a Nano Station or from your Nano Book.
- Open Settings, go to the ULTRA page and press NANO MIX.
- Pick a recipe tab. The window shows both parents. A parent you have not equipped is greyed out with a note saying what is missing.
- Press the gold FUSE button.
The parents are pulled together, there is a flash, and the fused Nano is revealed.
What happens to your Nano slots:
- Both parents are taken out of their slots. You still own them.
- The fused Nano goes into your first Nano slot.
- If a third Nano was in that slot, it moves to a free one.
You cannot fuse while you are knocked out, riding a vehicle, on a transport, stunned or asleep. The window tells you to try again when you are free to move.
Using the fused Nano
- Summon it like any Nano. It appears as nano:57 in your slots, with the fused Nano's own model and name.
- Its power is random. Each time you summon it, and again after every power you use, it switches to a different power from its pool.
- The pool is every power of both parents, so a fused Nano can do things neither parent could do alone in one slot.
- A countdown on the Nano's slot shows the time left.
- Other players see your fused Nano as the fusion it is.
Power pools
| Fused Nano | Powers it can roll |
|---|---|
| Dexmark | Glide, Inviso-Ray, Teleporter, Bio Dome, Mandarkness, Retro-Thrusters |
| Bubblecup | Tornado Trap, Bunny Hop, Laser Vision, Miss Fire, Rallying Cry, Buttercup Burst |
| Vilgojo | Jojo Juggernaut, Freeze Ray, Brain Power, Secure Perimeter, Light Speed, Null Void Passage |
| Coopjack | Cheat Code, Bottomless Pit, The Jammer, Love Gnat, Adventurer's Lullabye, The Foot Burn |
Because you cannot choose the power, check the slot before a fight. A passive power (such as a jump or run boost) applies as soon as it is rolled.
When the fusion ends
| Rule | Value |
|---|---|
| Duration | 30 minutes |
| Fusions at once | One |
| Ending it early | Not possible: it lasts until the timer runs out |
| If Ultra ends | The fusion ends at once |
- The 30 minutes are real time. Logging out does not pause the timer. If it ran out while you were away, you are told at your next login.
- When it ends, the fused Nano disappears and the Nanos you had equipped before go back to their slots. The chat says "Your Nano Mix fusion has worn off. Your Nanos are back in their slots."
Limits
- The fused Nano cannot be tuned at a Nano Station. Its powers come only from the random roll.
- It is not listed in the Nano Book.
- It cannot be traded, given or earned from a mission. It only exists while a fusion runs.
- If you log back in while a fusion is running, the fused Nano starts with full stamina.
Tips
- Two parents become one Nano, so a fusion leaves one of your Nano slots empty. You can equip another Nano there while the fusion runs.
- If you do fill that slot, the parent that used to sit in it stays unequipped when the fusion ends. You still own it: equip it again when you want it.
- Coopjack can roll both of Coop's bonus powers: Cheat Code (extra taros from Fusion Monsters) and Bottomless Pit (extra Fusion Matter).
- Dexmark can roll two group powers, Inviso-Ray (stealth) and Retro-Thrusters (jump), as well as the Mandarkness area stun.
