Nanos
How nanos work: earning and equipping them, the three types, powers, stamina, Nano Potions and changing a power at a Nano Station.
Updated 2026-10-31nanospowersstaminanano stationcombat
Nanos are small versions of cartoon heroes and villains that fight at your side. A summoned nano gives you one special power and changes how much damage you deal and take. Nanos are also your level: every level from 1 to 36 is reached by earning that level's nano.
Getting nanos
There are two groups of nanos.
- Level nanos. 36 of them, one for each level. When you have collected enough Fusion Matter, a nano mission starts by itself. Beat the Fusion at the end of it and you receive the nano and the level. The full list is in Nano Missions.
- World nanos. Extra nanos such as Cheese, Coop, Johnny Test and Merle Ambrose. They come from their own missions or arrive at login and do not change your level. See World Nanos.
The Nano Book shows every nano in three sections: Level Nanos, World Nanos and Coming Soon. See Nano Book.
Equipping and summoning
You own every nano you have earned, but only three ride in your NanoCom at a time.
- Go to a Nano Station. They stand in most towns and inside every infected zone. Away from one, a Remote Nano Station (1,000 taros from a Power Shopkeeper) opens the same window once.
- Click a nano to see its details on the left, then place it in slot 1, 2 or 3.
- In the world, press 1, 2 or 3 to summon the nano in that slot. On mobile, tap its tile on the nano wheel.
Only one nano is out at a time. A nano needs more than 20% stamina to be summoned. Nanos stay with you on a hoverboard or in a car and can use their powers from there. They also join in when you use an emote.
The three types
Every nano and every monster is one of three types. The letter is shown on the nano wheel and on the monster's target frame.
| Your nano | Beats | Loses to |
|---|---|---|
| Adaptium (A) | Blastons | Cosmix |
| Blastons (B) | Cosmix | Adaptium |
| Cosmix (C) | Adaptium | Blastons |
What the match-up does while the nano is summoned:
- Your attacks. Against a type your nano beats, you deal 25% more damage. Against the type that beats it, you deal 20% less. Same type, or no nano out, changes nothing.
- Corruption attacks. Now and then a monster winds up and strikes at your nano.
- Your nano's type wins: the screen shows "Countered!". You take no damage, the nano gets 30% stamina back and hits the monster in return.
- Same type: "Blocked". No damage either way.
- Your nano's type loses: you take the hit and the nano loses 60% stamina, which can send it away.
- No nano out: you take the hit in full.
Your nano also calls out when you bring the right, the wrong or the same type. Carry three nanos of three different types and switch to the one that beats what you are fighting.
Stamina and Nano Potions
Each nano has a stamina bar.
- A summoned nano loses stamina all the time. Powers that are always on, such as Run and Jump, drain it faster.
- Using an active power costs extra stamina.
- At zero the nano leaves. Nanos resting in your other slots slowly refill.
Nano Potions refill the summoned nano at once. Press C (the "Nano Boost" key; touch buttons are listed in Controls). Your potion count sits above the quick bar next to the Weapon Boosts. Shopkeepers sell potions (100 taros buys 100), monsters drop them, and refilling an empty nano uses 150. Some monsters drain your potions; a nano with a Guard power protects them.
Powers
A nano has three possible powers and uses one of them. You pick it when the nano is created, free of charge.
- Always-on powers work for as long as the nano is out: Run, Jump, Sneak, Guard, Radar, Treasure Finder, Scavenge, Bonus, Antidote, Freedom and Revive - Self.
- Active powers are used with X (the "Nano Power" key; on mobile, the Skill button): Damage, Stun, Sleep, Snare, Drain, Leech, Heal, Revive - Group, Recall, Rocket and Dash. Each has a short cooldown. The icon on the nano wheel is dark until it is ready.
The second word of a power tells you who it reaches: Point is one target, Cone is the monsters in front of you, Area is a circle, Self is you, Group is your group members nearby.
| Power | What it does |
|---|---|
| Damage | A strong hit on one target, a cone or an area. |
| Stun, Sleep, Snare | Freeze, knock out or root monsters for a short time. |
| Drain | Extra damage over time on one target or an area. |
| Leech | Takes health from a monster and gives it to you. |
| Heal | Restores health to you, to players near you or to your group. |
| Revive | Self: you get back up once when knocked out. Group: picks up knocked-out group members. |
| Run, Jump | Faster running or higher jumps, for you or your group. |
| Rocket | A boosted launch through the air. |
| Dash | Throws you forward. Only Numbuh Two, Vilgax and Hex have it. |
| Sneak | Monsters notice you less, for you or your group. |
| Recall | Returns you to a Recall Point you registered inside an infected zone. |
| Guard | Lowers damage taken and protects your Weapon Boosts and Nano Potions. |
| Antidote, Freedom | Protection from toxic Fusion Matter, and from monsters' special attacks. |
| Radar, Treasure Finder | More monsters or more treasure on the minimap. Treasure Finder also raises rare drops. |
| Scavenge, Bonus | More Fusion Matter, or more taros. |
Attack powers also work on players you are allowed to fight. See PvP and Duels.
Changing a power
You can switch a nano to one of its other two powers at any Nano Station.
- Open the station and select the nano. The window shows what the new power needs under "To activate this power you need".
- Have the items in your bag and the Fusion Matter on your bar, then confirm.
| Cost | Amount |
|---|---|
| Power Items | 5 of the matching kind (stun, heal, run and so on). A Power Shopkeeper sells them for 1,000 taros each. |
| Fusion Matter | Depends on your level: 243 at level 1, 1,418 at level 5, 2,582 at level 10, 4,852 at level 20, 7,211 at level 30 and 8,679 at level 36. |
Exceptions: the Dash powers need 5 Fusion Spawn Cards instead of Power Items, and the powers of Cheese, Johnny Test, Titan, Flapjack, Johnny Bravo, Zak Saturday and Rath need only 1 Power Item.
The Fusion Matter comes off your progress to the next level, so change powers right after a level-up or when you are in no hurry.
Gumballs
Gumballs come in Adaptium, Blastons and Cosmix. Use one and the powers of your equipped nano of that type are stronger for a while. A Super Gumball Potion does the same for all three equipped nanos.
Ultra extras
- Nano Mix fuses two equipped nanos into a temporary one.
- Nano Army shows every nano you own around you as an emote.
- Ghostfreak (Nano 43) and Merle Ambrose (Nano 53) describe two nanos that every player receives.
Tips
- Run, Scavenge and Bonus are good everyday powers. Switch to an attack or heal power for lairs.
- Keep a Revive - Self nano in one slot for bosses. It only works while that nano is the one that is out.
- A countered Corruption attack is free stamina. Watch for the wind-up and swap to the winning type.
- Stock Nano Potions before a Fusion lair. There is a Power Shopkeeper inside every infected zone.
