B111n-B111o: Smoother multiplayer on desktop
Two desktop updates make other players move, jump and fight correctly on your screen: working jump pads, no rubber-banding, flying rockets.
2026-10-26updatedesktopmultiplayercombat
B111n and B111o are two desktop updates from October 25 and 26, 2026. They change how other players are shown on your screen. Web and mobile are unchanged, and nothing about your own character's controls changed.
B111n: movement
- Jump pads work for everyone. When someone launches off a jump pad you see them fly up in an arc and land on top, for example on the treehouse. Before, they walked into the base and then teleported up.
- No more stuttering or rubber-banding. Other players keep moving smoothly between position updates instead of sliding behind and jumping forward.
- Jumps look real. Other players rise and fall naturally and land on decks, bridges and platforms instead of the ground underneath.
- Smooth turning. Players turn to face where they are going instead of snapping around.
- Others see you better too. Desktop now sends your direction and real speed, so players on web, mobile and desktop see your movement more accurately.
B111n: combat
- Accurate health bars. When a monster hits another player, their health bar drops on your screen too.
- Knock-outs show. You see another player fall when they are knocked out, and get up where they revive.
- One swing per attack. An attack that hits several enemies plays one attack animation instead of several in a row.
- Nano powers play once. Another player's Nano power animation no longer plays twice.
B111o: combat you can see
- Rockets and grenades fly. Another player's rocket streaks through the air and their grenades arc. Each explodes where it lands. Before, they looked like instant shots.
- Effects right away. When a player walks into view while buffed, poisoned or stunned, you see the effect at once.
- Revives refresh effects. A revived player's effects update to match.
- Ready stance. After attacking, other players hold their weapon at the ready for a few seconds, as you do.
- Inventory pose. A player who opens their inventory is shown in the inventory pose.
- Vehicles. A player getting off a vehicle steps off correctly.
See also: Smoother Multiplayer, Combat Changes, Play on Desktop
