B130-B131: Bug pass, weapon-switch rule, faster phones
A broad fix update for every platform: sharper web characters, much faster phone loading, a 1-second weapon-switch rule, more Catacombs monsters and many fixes.
2026-10-30updatebug fixeswebmobiledesktopcombat
B131 went live on October 30, 2026 on every platform at once: server, web, mobile and desktop. Two web hotfixes (B131B and B131C) followed within two hours. B130, a smaller web and mobile update, came earlier the same day.
B130: web and mobile groundwork
- Computers always get desktop-quality graphics in the browser, including touch-screen laptops.
- Your own graphics choice always wins over the automatic one.
- Phones load the area ahead of you before you reach it. Recent iPhones start on Medium quality.
- One crash at startup no longer locks a phone into Safe mode.
B131 for everyone
- Weapon switching. You can switch your weapon once per second, and you cannot fire for 1 second after a switch. This stops rapid weapon switching from raising the fire rate and lagging everyone nearby.
- Two hats. The Ultra Grim Aura is now the only head piece you can wear together with another one. Other pairs are refused with a chat line. If you already wear two other hats, you keep them until you change one.
- New Jet Monkey route: Pimpleback Mountains to Nowhere and back, 400 taros.
- Catacombs: 64 more monster spawns, about a third more, spread through the Lower Catacombs tunnels.
- Power Store added next to the Nano Station in the Past Candy Cove.
- Kevin's Car, his green hovercar, is parked next to Kevin in Nowhere (visible on web and mobile).
- Fixed: Bubbie and Octus no longer appear twice. Two Newspaper Ninjas beside the giant hamburger are gone. The Candy Buccaneers in the portal area of Eduardo and the Pirates respawn at the normal 70 seconds. The Genius Groves Candy Coves 5/5 reward crate is level 7. Favors for Father shows Father's picture in the journal.
Web
- Better characters. Players, NPCs, monsters and Nanos have crisper outlines, smoother textures that no longer shimmer, and a soft cartoon highlight. Phones keep their lighter look.
- Lighter HUD. The Ultra radar, compass and friends panel do far less background work.
- Fixes: your own damage numbers are white; the "TRACKED" text under a ticked journal box is gone; the NANOS tab no longer overlaps CARDS; NPC portraits are better centred; "Mission accepted" plays only for a new mission; Bubbie is her normal size again.
Mobile
- Much faster entry. The Collection book and card album are built only when you open them. In testing, entering the world dropped from about 88 seconds to about 5.
- MENU fixed. In portrait, the Pixelmon party panel no longer covers the MENU button.
- Minimap fixed. Its empty corners no longer block camera swipes or the mission tracker.
- iPhone and iPad: Options > Graphics has a Medium setting.
Desktop
- The Cards tab no longer freezes the game.
- The mission tracker shows 4 missions instead of 3.
- Weapon damage numbers are white; critical hits stay orange.
- Shatterguns and other gun effects fly straight along your shot.
- No more "pods to collect" chat spam when entering an infected zone.
- Deposits and withdrawals add to a matching stack first.
- Octus, Lance and Ilana voice lines play.
Hotfixes B131B and B131C (web)
- B131B: fixed browser crashes in downtown City Station, on S.C.A.M.P.E.R. trips and at Fusion Dracula's lair. The browser no longer keeps every area it ever loaded in memory.
- B131C: fixed warps and the Fusion Dracula lair freezing the browser game when an effect picture had to be reloaded.
See also: Combat Changes, Play on Mobile, Play on Web, Turbo Monkey Skyways
