Graphics Options
Every graphics setting in FusionFall Forever: detail levels, Toon Outline, the Halloween sky switch, Ultra sparkles, Pixel 3D styles and Comic Print.
Updated 2026-11-05graphicssettingsdesktopwebmobileperformance
The graphics settings decide how sharp, how far and how smooth the game draws. Desktop has the longest list, the browser game has most of it, and phones have a short list built for small screens. This page goes through all of it and says what to change when the game runs slowly.
Settings are stored on the device. Your desktop and your phone each keep their own choices.
Where to find them
- Desktop and web: open the settings window and stay on the GRAPHICS page. Change what you want, then press APPLY CHANGE, or SAVE AND EXIT to apply and close. DEFAULT GRAPHICS puts everything back.
- Mobile: open Options, then Graphics.
Since B60 (October 8, 2026) every desktop setting takes effect as soon as you press Apply. No restart is needed.
Detail level
DETAIL LEVEL is one list that sets everything else for you. Desktop installs start on BEST QUALITY, and anything you set higher by hand stays as it is.
| Detail level | View distance | Anti-aliasing | Render scale | Textures |
|---|---|---|---|---|
| BEST QUALITY | Maximum | 8x | 150% | Ultra |
| GOOD QUALITY | Far | 8x | 100% | Ultra |
| BALANCED | Medium | 4x | 100% | High |
| GOOD PERFORMANCE | Near | 2x | 75% | Medium |
| BEST PERFORMANCE | Nearest | Off | 50% | Low |
Render scale and texture quality are desktop settings. In the browser the game follows the size of the browser window.
If the game stutters, step down one level at a time. BALANCED keeps the cartoon look and is much lighter than BEST QUALITY.
Custom detail
Under CUSTOM DETAIL LEVEL you can set each part yourself.
| Setting | Choices | What it does |
|---|---|---|
| VISIBILITY | Near to Far | How far away the world is drawn |
| PARTICLE EFFECT DENSITY | Low to High | How many sparks, smoke puffs and effect bits are drawn |
| TOON SHADING | On / Off | The banded cartoon lighting on characters |
| TOON OUTLINE | On / Off | The dark outline around characters |
| RIM LIGHT | On / Off | The soft light on the edge of characters |
| WATER QUALITY | On / Off | Detailed water |
| GLOW | On / Off | The glow on bright surfaces and fusion matter |
| ANISOTROPIC FILTERING | On / Off | Keeps floors and roads sharp at an angle |
| SOFT VEGETATION | On / Off | Softer edges on grass and leaves |
The list also shows OBJECT FADING. On desktop that row is locked and marked "(not on desktop)".
Desktop adds these:
| Setting | Choices |
|---|---|
| SCREEN MODE | Window, Fullscreen |
| RESOLUTION | Auto, or a fixed size from 1280 x 720 up to 3840 x 2160 |
| TEXTURE QUALITY | Ultra, High, Medium, Low |
| SHADOWS | Ultra, High, Low, Off |
| MSAA | 8x, 4x, 2x, Off |
| RENDER SCALE | 150%, 125%, 100%, 75%, 50% |
Toon Outline
Added in B120 (October 27, 2026). With TOON OUTLINE off, players, characters, monsters and Nanos are drawn without their dark outline. Some players like the cleaner look. It is on by default, and it works together with TOON SHADING.
The Halloween sky switch
HALLOWEEN SKY turns the Halloween look on or off for you alone:
- Off (the default since late October 2026): daytime skies, with a bright blue sky and sunlit clouds in the Past and the glowing Planet Fusion over the Future, and green fusion matter.
- On: the starry Halloween night with an amber moon, the spooky tint and orange fusion matter.
Everyone was switched to the daytime look once when the default changed. If you turn the night back on, it stays on. See Halloween.
Phones and tablets
Mobile has a short list:
| Choice | Meaning |
|---|---|
| Auto | The game picks a level for your device. Newer iPhones get Medium |
| Low | The lightest look, for older or hot-running phones |
| Medium | Sharper than Low |
| High | Android only. The fullest look a phone gets, for strong devices |
Your choice always wins over Auto. Phones also use lighter car models and a lighter character look than computers, and the radar and compass strip is not shown. See Play on Mobile.
Renderer: DirectX 12 or DirectX 9
On desktop the renderer is chosen in the launcher, not in the game: Automatic, DirectX 12 or DirectX 9. DirectX 9 is the compatibility mode for older PCs. See Launcher and Updates.
Settings that change how characters look
- TALKING FACES (Settings, Game UI, Other): mouths move when players talk in voice chat. On by default. See Talking Faces and Lip Sync.
- Sparkles (ULTRA menu): Full, Subtle or Off for the gold sparkles around Ultra players. Phones start on Subtle. See Ultra Menu and Gold Look.
- Gold HUD frames (ULTRA menu): a switch for Ultra members.
Pixel 3D and Comic Print
The ULTRA menu has a PIXEL 3D page for FusionFall Ultra members. It redraws the whole game in a retro style.
| Setting | Choices |
|---|---|
| PIXEL 3D RENDERER | On / Off |
| STYLE | Pixel Art, Classic 128-bit, Soft 128-bit, Crunchy 32-bit, Arcade CRT, Custom, and on desktop Comic Print |
| PIXEL SIZE | Slider |
| TEXTURE DETAIL | 64 (chunky), 128, 256 (sharp) |
| LIGHTING BANDS | Slider |
| FACETED SHADING | Slider |
| RETRO PALETTE | Off, Soft, Era palette |
DEFAULT PIXEL 3D resets the page.
Comic Print was added on desktop in B135 (November 1, 2026). It is different from the pixel styles: the world keeps its full model and texture detail and gets slight colour offsets, fine ink lines and halftone shading on top, like a printed comic. It needs the DirectX 12 renderer. Frostfall Basin uses its own painted version of this look inside the zone.
Quick fixes for a slow game
- Lower DETAIL LEVEL one step.
- On desktop, set RENDER SCALE to 100% and MSAA to 4x or 2x. These two cost the most.
- Lower VISIBILITY if busy zones stutter.
- Set Ultra Sparkles to Subtle or Off in crowds.
- On a phone, choose Low.
