Guilds
How to create, join and run a guild: the GUILDS screen, the seven positions and what each may do, guild chat, name plates and the limits.
Updated 2026-10-19guildssocialchatcommands
What guilds are
A guild is a permanent club of up to 100 characters with its own name, emblem, chat channel and ranks. Guild members see each other online, can trade with and warp to one another from the guild screen, and wear the guild's name over their heads.
Guilds were added in the content update of October 7, 2026. They work the same on desktop, web and mobile, and members on different platforms share one guild and one chat.
Creating a guild is free and has no level requirement. A character can be in one guild at a time.
Opening the guild screen
- Press GUILDS in the NanoCom menu, or
- type
/guildin chat.
The screen has two tabs. Without a guild you see ALL GUILDS and CREATE GUILD. In a guild you see MY GUILD and ALL GUILDS.
Creating a guild
- Open the CREATE GUILD tab.
- Type a name.
- Choose a logo: the default guild emblem, or any icon from the game's icon sheets (weapons, nanos, skills, costumes, NPCs, quest items, general items, monsters, fusions, hero NPCs, transport and vehicles).
- Press Create guild. You become its Guild Master.
Name rules:
- 3 to 20 characters;
- letters, numbers, spaces, apostrophes, hyphens and full stops only;
- starts with a letter or number, and has at least two letters;
- must not already be taken (upper and lower case count as the same);
- must pass the game's word filter.
Joining a guild
There are two ways in.
Ask to join. Open ALL GUILDS, find the guild (the list shows its emblem, Guild Master and size) and press Request to join. The guild's Quartermasters and higher see the request and can accept or reject it. If the Guild Master is offline, the request is also sent to their in-game mail.
- You can have up to 5 open requests at once.
- A request that nobody answers expires after 14 days.
- Joining any guild clears your other requests.
Be invited. An Officer or higher clicks you in the world and chooses INVITE TO GUILD. You get a Guild Invitation with Join and decline buttons and have 60 seconds to answer. You must be online and not already in a guild.
Either way you start as a Recruit, and become a Member automatically 7 days after joining.
Positions
| Position | Invite players | Accept requests, kick, set positions | Change the logo |
|---|---|---|---|
| Guild Master | Yes | Yes | Yes |
| Vice Guild Master | Yes | Yes | Yes |
| Quartermaster | Yes | Yes | No |
| Officer | Yes | No | No |
| Veteran | No | No | No |
| Member | No | No | No |
| Recruit | No | No | No |
Rules for managing members:
- You can only kick or change someone who ranks below you.
- You can promote someone up to your own position, never above it.
- There is one Guild Master. The title only moves by Transfer leadership, which the Guild Master does from a member's entry. The old master becomes Vice Guild Master.
The MY GUILD tab
- Members: online members first, each with position, level and days in the guild. Click a member for Trade, Warp and Chat, plus Set position, Kick and Transfer if your position allows.
- Join requests: shown to Quartermasters and higher, with Accept and Reject.
- Change logo: for the Guild Master and Vice Guild Master.
- Show guild name above my head: your own switch for the name plate.
- Leave Guild.
Guild chat
While you are in a guild the chat window has a GUILD tab. Type there, or from any tab start your line with /g, for example /g hello everyone.
Guild lines appear as "[Guild] Name: message" in their own colour, and also show on the ALL tab. Every online member sees them, wherever they are.
Name plates
Guild members show an extra line under their name: the guild and their position. Turn your own off with Show guild name above my head in the MY GUILD tab. It only hides the line; you stay in the guild.
Automatic buddies
When you join, you and the existing members are added to each other's buddy lists, which is what makes warping to a guild mate work. A member is skipped if either of you has blocked the other or if a buddy list is full (50 entries, buddies and blocks together). The game tells you how many were added and how many were skipped. Leaving the guild keeps the buddies.
Leaving and disbanding
You can leave at any time with Leave Guild.
- If the Guild Master leaves, leadership passes to the highest-ranked member left (the one who joined earliest, if two are level).
- If the last member leaves, the guild is disbanded and its name becomes free again.
Limits at a glance
| Limit | Value |
|---|---|
| Members per guild | 100 |
| Guilds per character | 1 |
| Cost to create | Free |
| Name length | 3 to 20 characters |
| Open join requests per player | 5 |
| Join request lifetime | 14 days |
| Time to answer an invitation | 60 seconds |
| Recruit to Member | 7 days |
Tips
- If Warp is refused for a guild mate, they are not on your buddy list: add them as a buddy first.
- Trade and Warp need the member to be online.
- The desktop launcher's Economy page shows a guild leaderboard next to the player one.
