Trading, Mail and Player Stores
How to trade face to face, send items and taros by in-game mail, and sell from your own player store, with every cost and limit.
Updated 2026-11-10tradingmailplayer storeseconomytaros
There are three ways to move items and taros between characters: a direct trade, in-game mail, and a player store. This page explains each one.
What can be traded
Almost everything you own can be traded, mailed and sold in a player store: gear (with its enchant level and dye), vehicles, crates, materials, boosters, Monster Cards, and Ultra items such as the Ultra Gold Voucher. Gilded items stay gold for the new owner.
These items stay with their owner and cannot be traded, mailed or sold in a store:
| Item | Why |
|---|---|
| Game Boy | FusionFall Ultra reward |
| Gold Glider | FusionFall Ultra reward |
| Ultra Gold Clockwork Hoverboard | FusionFall Ultra reward |
| Ultra Gold Limo | FusionFall Ultra reward |
| Ultra Reward C.R.A.T.E. | holds your own Ultra rewards |
The Shadow Lugia Pixelmon cannot be traded either. Mission items never leave your mission bag.
Trading face to face
Both players must be in the same place, within about 50 metres of each other.
- Select the other player and choose the trade option from the player menu. Guild members can also press Trade in the guild window.
- The other player gets a request and accepts or refuses it.
- The trade window opens. Each side can offer up to five items and any amount of taros. For a stack, you choose how many to offer.
- Check what the other side is offering. Hover over the items to see level, enchant level and stats.
- When both sides are happy, each presses the confirm button. The trade completes only when both have confirmed.
Either player can cancel at any point before the second confirmation. Nothing changes hands until the trade completes, and then everything moves at once.
Good to know:
- You need enough free bag slots for what you receive.
- While a trade window is open you cannot enchant, dismantle, open a store or send mail.
- There is no fee for trading.
- Only trade for things you can see in the window. Promises of a later payment are not protected by the game.
In-game mail
Mail lets you send a message, items and taros to a character who is offline or far away. Open the mail window, write the character's name, a subject and a message, and attach what you want to send.
| Rule | Value |
|---|---|
| Postage per mail | 50 taros |
| Extra postage per attached item | 20 taros |
| Items per mail | up to 4 |
| Taros per mail | any amount you have, on top of the postage |
- Attachments cannot cross time. A character in the Future cannot send items or taros to a character in the Past, and the other way round. A plain message always works.
- If the name does not exist you get an "Invalid Player" message and nothing is sent.
- An attached stack can be part of a stack: choose how many to send.
Reading and collecting
A notice tells you when new mail arrives. Open a mail to read it, then accept its items and taros. If your bag is full, the items stay in the mail until you make room; a stackable item can still be accepted if it fits onto a stack you already have.
The mail window has these buttons for cleaning up:
- a trash button on every mail (it asks first, and warns you if items or taros are still attached);
- DELETE EMPTY: deletes every mail that has nothing attached;
- DELETE ALL: deletes everything, after a warning that names how many mails still have attachments;
- ACCEPT ALL MAIL: takes the taros and items out of every mail until your bag is full.
Mail the game sends you
The game uses mail whenever a reward does not fit in your bag. You may find:
- bonus drops and crates you won with a full bag;
- dismantling and attendance rewards that did not fit;
- guild join requests, if you are a Guild Master and were offline.
Check your mail after a long session, especially before you delete everything.
Player stores
A player store is a small stall that sells your items for you, even while you are logged off. The full details are on Player Stores; this is the short version.
Opening a store
- Buy a Player Store Opener for 1,000 taros. General supplies vendors sell it, for example Ranger Abraham in Peach Creek Commons, and so does the Power Shopkeeper.
- Go to a market area. There are three, each reaching about 50 metres around a well-known character:
- Computress in Sector V in the Future;
- Computress in Tech Square in the Past;
- Eddy in Peach Creek Commons in the Past.
- Use the opener from your bag.
- Give your store a title, put up to five items on sale and set a price in taros for each. For a stack you choose how many go into the lot.
- Open the store.
| Rule | Value |
|---|---|
| Listings per store | 5 |
| How long it stays open | 12 hours |
| Sales fee | none: you get the full price |
| Stores per character | one at a time |
The opener is used up when the store opens. The store keeps selling when you log off, and the taros from each sale go straight to your character. Listed items stay in your bag until they sell, so do not move, use or trade them while the store is open.
Buying from a store
Walk up to a store sign, open it and look at the lots. You must stand close to the store (within about 25 metres) to buy. The price is taken from your taros and the item goes into your bag at once. You cannot buy from your own store.
Which one to use
| Situation | Best way |
|---|---|
| Swapping items with a friend who is online and nearby | trade |
| Sending something to your own other character | mail (both characters must be in the same era) |
| Sending a gift to someone who is offline | |
| Selling to anyone who walks by | player store |
| Moving items between your own characters in bulk | mail, 4 items at a time |
