Peach Creek Showdown
Peach Creek Showdown is first-person team PvP in Peach Creek Commons: how to sign up with Eddy, the rules, the controls and how to leave.
Updated 2026-11-06pvpshowdownmodepeach creekfirst person
Peach Creek Showdown is a team battle played in first person. Two teams fight inside the Eds' walled cul-de-sac in Peach Creek Commons. Everyone has three lives. You win by escorting the Dexbot to the enemy's end of the street, or by knocking out every opponent three times.
Your level does not matter. Every hit takes a fixed share of the target's health, so a new character and a level 36 veteran fight on equal terms. Bring whatever weapon you like the feel of.
Added in B158 (November 6, 2026). It works on desktop, web and mobile, and players on different platforms play together. Weapon classes, the sword guard, the Dexbot and the wall are covered in detail on Showdown Weapons and Tactics.
Signing up
- Go to Peach Creek Commons in the Past. Characters still in the Future cannot join.
- Find Eddy just outside the big cardboard gates of the Eds' cul-de-sac.
- Talk to him. The Eddy's Showdown window opens.
- Press Join 1v1, Join 2v2 or Join 3v3.
| Button | What it does |
|---|---|
| Join 1v1 / 2v2 / 3v3 | Puts you in that queue. It starts when 2, 4 or 6 players are waiting. Your queue shows as, for example, "In the 2v2 queue: 1/4". You may switch size while you wait |
| Leave queue | Takes you out of the queue |
| Join the running war | Adds you to a match already in progress: onto the short team if the teams are uneven, otherwise onto the bench |
| How it works | Shows the five tutorial cards |
You stay in the queue after you close the window, and you are moved into the arena when the match forms. You cannot be added while you are busy in another mode, such as a SoulSilver session, a Pixelmon battle, a Wizard101 duel or a Monkey Skyway ride. The game tells you why if you are skipped.
How a match runs
- "You're being added to the Showdown!" A 10-second countdown.
- Preparation (20 seconds). You are moved to your team's end of the street, healed to full and switched to first person. Tutorial cards play (any key or tap skips them). You can move but not fire.
- 3, 2, 1, FIGHT! The round is live.
- The result. A scoreboard shows for 10 seconds. The final knockout plays in slow motion for everyone.
- Next round. A new round starts in the same place after a short countdown.
The teams are Ed's Crew and the Kanker Clan. Teams are shuffled every round.
Lives and respawns
- You start each round with 3 lives.
- When your health reaches zero you lose a life, watch a short knockout camera and respawn after 3 seconds on your team's side, at full health.
- For 1.5 seconds after respawning you are shielded and cannot be hit. Firing ends the shield early.
- At zero lives you are out for the round and watch your teammates. Click or tap to switch who you watch.
- A knockout in the arena is not a normal knockout. You need no revive and lose nothing.
Ways to win
| Result | How |
|---|---|
| Push win | Your team escorts the Dexbot all the way to the enemy goal |
| Elimination | Every enemy is out of lives |
| On time | At 10 minutes the round ends. The team that pushed the Dexbot furthest wins, then the team with more lives left, then more health. A full tie is a draw |
Continuous rounds
Rounds keep rolling. Everyone still in the arena plays again, players who queued in the meantime join, and players who left go home. A 1v1 or 2v2 grows when more players are in. It stops when fewer than two players remain.
With an odd number of players one sits on the bench and watches from inside the arena. The bench rotates: whoever sat out plays the next round, and a benched player is first in when a team loses someone.
Controls
| Action | Desktop and web | Mobile |
|---|---|---|
| Move | W A S D | left stick |
| Look and aim | mouse | drag the right side of the screen |
| Fire / swing | left mouse button | FIRE |
| Sword lunge | right mouse button | LUNGE |
| Aim down sights (guns) | hold right mouse button | - |
| Sword guard | F | GUARD |
| Reload | R (automatic when empty) | RELOAD |
| Jump | Space | JUMP |
| Scoreboard | hold Tab | score button |
| Show body | B or the Show body box | Show body box beside MENU |
| Inventory | I | BAG in the MENU drawer |
| Free the mouse | Esc (click the game to take it back) | - |
| Auto-fire | - | AUTO: fires when your crosshair rests on an enemy |
| Leave | LEAVE MATCH button or /leave | LEAVE MATCH, tap twice |
Show body is off by default, which shows only your floating weapon. Turn it on to see your own legs when you look down. The choice is remembered.
What is switched off in the arena
- Nanos and nano powers
- Healing items
- Vehicles and gliders
- Warps, S.C.A.M.P.E.R., Monkey Skyway and other travel
- Trades and duel invites
- Pixelmon: no followers, send-outs or battles
- The barber and Style Changer
- Normal click-to-attack combat
Your inventory stays open to you. You can change outfits and swap weapons in the middle of a fight. After a weapon swap there is a brief pause before you can fire.
Toon Cats play the Showdown as their normal character and get the cat back afterwards. Ultra first person is replaced by the match's own first-person view while you play.
Fair play rules
- Leave any time. Press LEAVE MATCH or type
/leave. It works in a match, on the bench, while spectating and in the queue. You return to the spot you were pulled from, at full health. - Replacements. When a player leaves, a benched player takes the place with the team's average remaining lives.
- Outnumbered bonus. If no replacement is available, the smaller team deals more damage (up to 60% more), takes less (down to 65%), respawns in 2 seconds instead of 3 and heals 35% of maximum health on each knockout. An OUTNUMBERED line shows on the HUD.
- AFK players. Stand idle in a live round and you are warned after about 25 seconds and taken out after 40. Idle players are not carried into the next round.
- No bunny hopping. There is a short wait on the ground between jumps, less steering in mid-air and a brief slowdown after landing.
- No spawn shots. A respawn-shielded player cannot be hit.
- Stuck views recover. If your match or spectator view loses contact, it resets by itself.
The screen during a match
Your own character frame and health bar stay where they always are. Your lives sit on the Nano plate under it. The top of the screen shows both teams with their lives, the clock, the Dexbot push bar and the wall timer. Knockouts scroll at the top right, and your weapon class and ammo sit at the bottom right.
