PvP and Duels
Every way to fight other players: one-on-one duels, bounty hunts, the Peach Creek Showdown and Pixelmon duels, with the rules for each.
Updated 2026-11-06pvpduelsbountiesshowdownpixelmonguide
FusionFall Forever is a co-op game first. In normal play, players cannot hurt each other. Fighting other players happens in four ways. Three of them need your agreement. The fourth, a bounty, is the only one another player can put on you.
| Mode | Who | Where | What is at stake |
|---|---|---|---|
| Duel | two players who both agree | anywhere | nothing |
| Bounty hunt | a player with a bounty and everyone hunting them | the zone the hunted player is in | the taros in the pot |
| Peach Creek Showdown | teams of 1, 2 or 3 | the arena in Peach Creek Commons | the round |
| Pixelmon duel | two trainers who both agree | the overworld | nothing |
Duels
A duel is a friendly one-on-one fight with your normal weapons and Nanos.
How to challenge someone
- Select the other player to open the player menu (the one with INSPECT PLAYER and INVITE TO TRADE).
- Choose PVP REQUEST.
- The other player sees "PVP Duel Request" with your name and can accept or decline.
- If they accept, both of you see a countdown from 5, then FIGHT!
Rules
- The duel ends when one player's health reaches zero. The winner sees "PVP Victory!", the loser "PVP Defeat!".
- Nothing is lost. The loser revives as after any knock-out, with no taros, Fusion Matter or items taken.
- A duel can happen anywhere, in the Past or the Future. Only the two of you can hurt each other.
- If a player disconnects during a duel, the other one wins.
- You cannot challenge a player who is in a Showdown match, and joining a Showdown match ends your duel.
What works in a duel
- Weapons hit the other player the way they hit monsters: your damage against their defense, with critical hits.
- Weapon Boosts apply and are used up as usual. See Boosts and Potions.
- Offensive Nano powers work on your opponent: Damage, Stun, Sleep, Snare, Drain and Leech powers. Healing and buff powers work on yourself as normal.
- The Nano type match-up bonus (Adaptium, Blastons, Cosmix) is for monsters only. It does not change damage between players.
- Your level and gear count in full. A duel between very different levels is one-sided.
Turning requests off
Open Settings and find the request switches. With PVP REQUESTS off, every duel request is declined for you. DO NOT DISTURB declines duel requests too.
Bounty hunts
Bounties are open-world PvP with taros on the line. FusionFall Ultra members can put a bounty of 1,000 to 1,000,000 taros on any online player of level 5 or higher.
- The hunted player gets a WANTED tag, and shows on the compass and the map for players in the same zone.
- Everyone in that zone can attack them, except the players who paid for the bounty.
- The hunted player has PvP on too: they can attack anyone who is allowed to attack them.
- Knock the hunted player out and the whole pot is yours.
- If the hunted player lasts 30 minutes of play time, they keep the pot themselves.
You do not need Ultra to hunt or to collect. Hunters earn ranks for claimed bounties, from Rookie Hunter to Legendary Hunter.
Full rules, the bounty board and the ranks are on Bounties.
Peach Creek Showdown
The Showdown is the arena mode: first-person team fights in Peach Creek Commons.
- Sign up with Eddy in Peach Creek Commons for 1v1, 2v2 or 3v3.
- Push the Dexbot across the street, guard against swords, and stay inside the shrinking wall.
- Damage is scaled to the target's health, so your item level does not decide the match.
- A finished match rolls into the next round after a 10-second countdown. With an odd number of players, one waits on the bench and the bench rotates.
- Leave any time with the Leave match button or
/leave. - No Pixelmon in the arena, and no duels with players who are in a match.
Start with Peach Creek Showdown, then read Showdown Weapons and Tactics.
Pixelmon duels
If you play Pixelmon, you can battle another trainer's team instead of fighting them yourself.
- Aim at another player's Pokémon and throw to ask for a duel. You must be within 25 m.
- The other trainer has to accept. The battle is turn-based, like a wild encounter.
- It has nothing to do with your character's level, weapons or Nanos.
See Pixelmon: Catching and Battles.
Other duels
The Wizard101 area on desktop has card duels of its own. They are explained on Wizard101 Crossover.
What does not exist
- There are no free-for-all PvP zones. Outside the four modes above, players cannot damage each other.
- There is no ranking for duels. Bounty hunters have a top hunters list on the bounty board.
- The Ultra free revive does not work in PvP.
Tips for your first duel
- Fill your Weapon Boosts first. Boosted shots do a quarter more damage.
- Bring a Nano with a Stun or Snare power to control the fight, and one with a heal.
- Rockets reach further than rifles. Swords need you to close the distance. See Combat and Weapons.
- Agree on rules with your opponent first (for example no potions). The game does not enforce house rules.
