Ultra First Person
Ultra first person is an experimental setting that lets Ultra members play the normal game through their character's eyes on desktop and web.
Updated 2026-11-06ultracameraexperimentalfirst person
Ultra first person lets you play the regular game, missions, combat, exploring and all, from your character's eyes instead of from behind. It uses the same steady first-person camera as the Peach Creek Showdown, but everything else is the normal game with the normal interface.
It is marked experimental: it works, but expect rough edges.
Added in B160 (November 6, 2026).
Who can use it
| Platform | Available |
|---|---|
| Desktop | Yes |
| Web on a computer | Yes |
| Mobile (phones and tablets) | No: the normal camera stays |
You need an active FusionFall Ultra membership. If your membership ends while you play, the view switches back to third person on its own.
Turning it on
- Open Settings, go to ULTRA > PERKS and tick FIRST PERSON. It is off by default, and the game remembers your choice.
- Or type
/firstpersonin chat to toggle it. The short form/fpdoes the same.
What changes
- The camera sits at a fixed eye height and follows your movement smoothly, without head bob.
- You look around with the mouse.
- Your equipped weapon floats in view, with a small crosshair in the centre of the screen. Gilded and Ultra gold weapons keep their gold shimmer.
- The weapon kicks when you attack.
- Your own name tag, your chat bubble and the Nano hovering by your head are hidden from your own view. Other players still see them.
- The minimap turns with the direction you are looking.
- The Show body box shows your legs when you look down. Untick it for a clean view with just the weapon.
What stays the same
All the regular interface stays on screen: your character frame, Nano slots, the quick bar, the minimap, the mission tracker, chat, target frames and markers.
| Action | Control |
|---|---|
| Attack | Left click or Z: you attack whatever is under the crosshair |
| Pick a target | Tab |
| Nano powers | 1 to 3, X or right click |
| Talk and interact | F or Z |
| Windows (map, inventory, Nano Book, shops, NPC talk) | Open as usual. The mouse is freed while a window is open, and the first-person view stays behind it |
Combat rules do not change. Range, damage and what you are allowed to attack are exactly the same as in third person.
When it switches back to third person
Some situations need the normal camera. First person steps aside by itself and comes back afterwards:
- riding any vehicle, including hoverboards, cars and the T-60 Power Armor
- gliding with the Gold Glider, and launch rides such as cannons
- cutscenes and loading screens
- being knocked out
- the tutorial
- space
- Pixelmon battles, The Commons and Club Fusion
- playing as a Toon Cat
- holding the Game Boy, which has its own first-person view
In a Peach Creek Showdown match the Showdown's own first-person mode takes over, with its own HUD and rules. Your Ultra setting does not change anything there. See Peach Creek Showdown.
Tips
- Melee weapons work, but judging distance is harder without seeing your character. A ranged weapon is the easier start.
- Turn Show body on if you lose track of where your feet are on narrow ledges.
- If you feel lost in a crowded fight,
/fpflips you back to third person instantly, and again to return. - Jumping puzzles and long drops are easier in third person.
