Pixelmon: Catching and Battles
How to start wild encounters, throw Poké Balls, fight turn-based battles and duels, heal, shop at the Poké Mart, use PC storage and trade Pokémon.
Updated 2026-11-06pixelmonpokemonbattlescatchingtradingpoke mart
Before you start
You need a starter and Pixelmon switched on: see Pixelmon. Everything here works on desktop, web and mobile. Where a key is named, mobile players use the matching button in the party display.
Finding and starting a wild encounter
Wild Pokémon wander the open world around players. Which species appear depends on the zone, the time of day and the weather. To start a battle:
- Select a healthy Pokémon in the party display (
[and]). It will lead. - Aim the camera at a wild Pokémon. A line appears with its name and the distance, for example "R · Throw at Pidgey".
- Press
R(or tap Throw). Your character throws a ball along the camera's aim.
Rules for the throw:
- You must be within 25 m of the target.
- The battle starts when the ball lands, not when you press the key. Walls block a throw, and a moving target can step out of the way.
- You do not need a direct hit. A ball that lands within about 4.5 m of a wild Pokémon starts a battle with the nearest one, and height does not matter, so landing under a flying Pokémon counts.
- You cannot start an encounter while you are in FusionFall combat, trading, knocked out or riding transport.
Battle controls
Battles are turn-based and use their own camera. On your turn you choose one of four buttons:
| Button | What it does |
|---|---|
| FIGHT | Pick one of up to four moves. Each shows its type, power and remaining PP. |
| BAG | Use medicine or throw a Poké Ball. |
| POKÉMON | Switch to another party member. |
| RUN | Leave a wild battle. In a duel this button reads FORFEIT. |
Click or press Space to skip battle text. When a Pokémon faints you are asked to send out another.
Winning a wild battle gives experience to the Pokémon that fought. Wild Pokémon can also drop items: if your inventory is full they are left behind and a chat line tells you. Running from a wild battle is not a loss, the game simply reports "Escaped Successfully!".
Catching
Open BAG during a wild battle and pick a ball. The ball shakes, then either "Gotcha!" or the Pokémon breaks free and the battle goes on. Better balls have better odds: a Great Ball beats a Poke Ball, and an Ultra Ball beats both.
A caught Pokémon goes into your party, or into your PC boxes when the party is full, and its Pokédex entry is marked as caught.
Items, the bag and the Poké Mart
Poké Balls and medicine are ordinary FusionFall inventory stacks. They sit in your normal inventory, stack, and can be banked or handed to another player through the usual trade window. If a delivery does not fit, free some slots and open Pixelmon again to receive the rest.
The MART tab of the Pixelmon window is a remote shop: you can buy from anywhere with taros. A selection of prices:
| Item | Price (taros) |
|---|---|
| Poke Ball | 200 |
| Great Ball | 600 |
| Ultra Ball | 800 |
| Special balls (Dusk, Quick, Net, Timer and others) | 1,000 |
| Potion / Super Potion / Hyper Potion | 300 / 700 / 1,200 |
| Max Potion / Full Restore | 2,500 / 3,000 |
| Revive | 1,500 |
| Antidote / Paralyze Heal / Full Heal | 100 / 200 / 600 |
| Evolution stones (Fire, Water, Thunder, Leaf and others) | 2,100 |
The shop also stocks battle items such as X Attack. Outside battle, use medicine from the BAG tab: pick the item, then the party member. The same tab lets a Pokémon hold an item.
Healing
Healing is free. Walk up to a healer, talk to them and choose HEAL POKÉMON: the whole party gets its HP, PP and status restored at once. Healers are FusionFall's science characters, including Computress, Dexter, Professor Utonium and, in the Past's Sector V, Numbuh Two. You must stand next to the healer, and you cannot heal during a battle.
PC storage
The PC tab holds 32 boxes of 30 slots. Use the arrows to change box. Click a Pokémon to see its summary, then drag it to another slot, or tap it and tap an empty slot. MOVE TO sends it to a chosen box and slot.
You must always keep at least one healthy Pokémon in your party. Releasing a Pokémon is permanent and asks for confirmation; its held item returns to your bag and your Pokédex history stays.
Experience, moves and evolution
Each summary shows the experience left to the next level (the cap is level 100) and the six stats.
- New moves: when a Pokémon with four moves wants a new one, choose which move to replace, or DECLINE MOVE. Replaced moves are forgotten.
- Forgetting: the X next to a move forgets it for good. A Pokémon always keeps at least one move.
- Evolution: when a Pokémon can evolve, its summary says so and an EVOLVE button appears. Some species need an evolution item from the Mart.
Trading Pokémon
- Stand within 25 m of the other player. Both of you need Pixelmon switched on.
- Click the player and choose TRADE PIXELMON.
- Pick the Pokémon you give and the one you want from their party, then press SEND TRADE REQUEST.
- The other player checks both Pokémon and presses ACCEPT TRADE or declines. A request that nobody answers expires.
Trades are one Pokémon for one Pokémon. The Shadow Lugia cannot be traded.
Duels with other players
Player battles are always consensual. Aim at another player's sent-out Pokémon and press R, or click the player and choose PIXELMON BATTLE. They get a challenge that shows who sent it and must press ACCEPT BATTLE; an unanswered challenge expires after a short countdown.
- Both players must be within 25 m and free (not in another battle or trading).
- Both trainers choose their actions each turn.
- Bag items cannot be used.
- Duels give no experience and nothing is lost. Leaving a duel forfeits it.
