Ultra Free Revive
Ultra members can get back up on the spot after a knock-out once every 5 minutes: how the button works, where it is allowed and its limits.
Updated 2026-10-19ultrarevivecombatknock out
When your health reaches zero you are knocked out, and the normal way back is a trip to a respawn point and a walk to where you were. The Ultra Free Revive skips the trip: you stand up right where you fell.
Added in B105 (October 19, 2026). It works on desktop, web and mobile.
How to use it
- Get knocked out. The usual knock-out window opens.
- Ultra members see an extra gold button in that window: ULTRA FREE REVIVE.
- Press it. You stand up on the same spot, and a shower of gold stars plays around you. Players nearby see it too.
The normal choices stay available next to it: GO sends you to a respawn point as always, and the buttons for a Nano revive power or a revive item work as before. Using the free revive is never forced on you.
What you come back with
| Free revive | Normal respawn | |
|---|---|---|
| Where you stand up | Where you were knocked out | At a respawn point |
| Health | Half | Half |
| Nano stamina | 75 | 75 |
In other words it is the normal respawn without the travel. It does not restore full health, and it does not remove the monsters that knocked you out.
The cooldown
- One free revive every 5 minutes.
- While it recharges the button is greyed out and counts down: FREE REVIVE IN 3:41.
- The timer belongs to your character and keeps running while you are logged out. Logging out and back in does not reset it.
- If you try too early, a message tells you how long is left: "Free revive is ready again in 3:41."
The membership card in the ULTRA tab lists "free revive" on its ULTRA BONUS line while the perk is active.
Where it works
The free revive is for the open world only. The button answers "Free revive works only in the open world." everywhere else:
| Place or activity | Free revive |
|---|---|
| Open world zones, Past and Future | Yes |
| Fusion Lairs and other instances | No |
| Infected Zones | No |
| Races | No |
| Player duels, bounty fights and other PvP | No |
| Peach Creek Showdown | No |
| Duels in The Commons (see Wizard101 Crossover) | No |
| Club Fusion | No |
| Space | No |
In those places, use the normal respawn or a group mate's revive power.
Who can use it
- Any character on an account with an active membership. It is not limited to the four Ultra reward characters.
- Non-members do not see the button.
Tips
- Look before you press. You come back at half health in the middle of whatever knocked you out. If a boss or a pack of monsters is still on top of you, pressing GO and walking back with full control may be the better choice.
- Use the first seconds well. Heal, call your Nano, or step out of range. The revive gives you a second chance, not a shield.
- Save it for long walks. The perk is worth most deep in a zone, far from the nearest respawn point, or when a mission target is almost down.
- Plan around 5 minutes. In a hard fight you get one free stand-up, not a string of them. A second knock-out soon after means the normal respawn.
- Group play. A group mate with a revive Nano power, such as Grim, can pick you up with no cooldown on your side. Keep your free revive for when you are alone.
- The free revive pairs well with the heal items described on Heal Potions and Bandages.
When Ultra ends
The gold button disappears from the knock-out window as soon as the membership ends, without a relog. Renewing brings it back.
