Heal Potions and Bandages
Heal Potions, Nano Potions and Spawn Soaked Bandages compared: what each one does, where it comes from, what it costs and how to use it.
Updated 2026-10-27potionshealingbandagesitemsdropsenchanting
Three items in FusionFall Forever sound alike and do very different jobs. This page sorts them out.
| Item | What it is for | Where it comes from |
|---|---|---|
| Heal Potion I, II, III | restores your own health | bought from a Power Shopkeeper |
| Nano Potion | refills your Nano's stamina | dropped by monsters, sold by supplies vendors |
| Spawn Soaked Bandages | an enchanting material (it does not heal) | dropped by monsters |
Heal Potions
Heal Potions are the only item that heals your character on demand. They were added in B111 (October 24, 2026) for the higher zones, where monsters hit hard.
| Potion | Heals | Usable from | Price | Shops buy it for |
|---|---|---|---|---|
| Heal Potion I | 20% of your maximum health | level 20 | 800 taros | 200 taros |
| Heal Potion II | 30% of your maximum health | level 25 | 1,600 taros | 400 taros |
| Heal Potion III | 40% of your maximum health | level 30 | 3,200 taros | 800 taros |
Where to buy: every Power Shopkeeper. They stand next to Nano Stations in the Past and inside every infected zone. The shop row shows "LEVEL 20", "LEVEL 25" or "LEVEL 30", and the price turns red while your level is too low. You cannot buy a potion before you can use it.
How to use:
- Use the potion from your bag, or
- drag it from your bag onto a quick slot and press that slot in a fight. On mobile, tap the quick slot.
Rules:
- All three potions share one 30-second cooldown. After any Heal Potion you wait 30 seconds before the next.
- A potion does nothing at full health, so it is not wasted by a stray click.
- Potions stack up to 99 in one bag slot, and they can be traded, mailed and banked.
Below level 20 there are no Heal Potions. Use a Nano with a Heal power, or ask a group member for a heal.
Nano Potions
Nano Potions keep your Nano out longer. They are not bag items: they are a counter on your HUD, next to the Weapon Boost counter at the bottom of the screen.
- Getting them: about one defeated monster in three leaves Nano Potions and Weapon Boosts, and stronger monsters leave more. General supplies vendors such as Ranger Abraham in Peach Creek Commons also sell Nano Potion for 100 taros each.
- Using them: press the potion button by the counter while a Nano is out. On mobile, tap the NANO POTION button. The summoned Nano's stamina refills and the counter goes down.
- Protecting them: a Nano with the Guard power protects your Boosts and Potions while it is active.
For Gumballs, boosters and Weapon Boosts see Boosts and Potions.
Spawn Soaked Bandages
Spawn Soaked Bandages sound like first aid, but they are bandages soaked in Fusion Spawn toxin. You do not use them on yourself. They are an enchanting material.
Where they come from:
- Any monster, anywhere. Every monster you defeat in the Future or the Past has a 5% chance to drop Spawn Soaked Bandages. The three other materials (Numbuh 108's Lost Hairclip, Snapped Power Cable and D94 Generator Plate) each have their own 5% chance on the same defeat.
- Dismantling. Breaking down a weapon gives one extra Spawn Soaked Bandages half of the time. See Dismantling.
If your bag is full, the drop is sent to your in-game mail.
What they are for:
- Enchanting gear that needs level 1 or 2. The first enchant takes 1 bandage and 75 taros. Higher stages take more, up to 8 bandages plus Lost Hairclips.
- That includes the Fusion Sabers, which are level 1 weapons.
- Higher-level gear uses Snapped Power Cables and D94 Generator Plates instead.
The enchant window always shows the material and the amount before you try. See Enchanting for odds and costs.
Other uses: one bandage can be registered in the Item Collection (only one is taken from the stack), and shops buy spare ones for 26 taros each.
Tips
- Put a Heal Potion on a quick slot before a lair or a world boss. Opening the bag in a fight costs time.
- Carry the best potion you can use. The cooldown is shared, so a bigger potion means more health per 30 seconds.
- Do not sell your first bandages. A new character's saber or starter gear can use them straight away.
History
- September 14, 2026: enchant materials start dropping from ordinary monsters everywhere.
- September 28, 2026: monsters drop bandages more often.
- October 7 to 8, 2026: each material gets its own 5% chance, and potions make a sound when used.
- B111 (October 24, 2026): Heal Potion I, II and III. Phones get BOOST and NANO POTION buttons.
- B120 (October 27, 2026): Heal Potions can only be bought from the level they can be used at.
