Levels 9 to 12, ziplines and bug fixes (September 13, 2026)
The playable range grows from level 8 to level 12, ziplines can be ridden, and tutorial, mission, travel and mobile problems are fixed.
2026-09-13updatelevelsnanosziplinesmobilefixes
This update opens the next four levels and answers the first big list of player reports. It also makes phones and tablets more stable.
New
- Levels 9 to 12: the Nano missions for Edd, Megas, Billy and Prof. Utonium can be earned and finished, so you can level past 8. Each one starts on its own once you have enough Fusion Matter, as the earlier ones do.
- Level 9-12 areas: the zones these missions send you to are open, including the downtown squares where the Mayor, Grandpa Max, Numbuh 311, Dexbot Q-12 and Ramma Jamma stand.
- Crates keep up: C.R.A.T.E. rewards follow the new level range.
- Ziplines: you can ride the ziplines around Peach Creek Estates. Stand at the top end and press your attack button (left mouse button, or FIRE on touch screens) to grab on. Press Jump to let go early. Other players see you slide.
- Nano details: the Nano Book shows the real Fusion Matter needed for each level Nano.
Fixes
- Tutorial: you no longer get stuck on the bridge step, and the Skip option is available when it should be.
- Timed missions: running out of time sends you back to the retry step, and finishing in time counts. This includes Gooby Trap: defeat four Cyber Stingers in 150 seconds, or four Spiny Streetlights in 300 seconds.
- Hand-ins: Get the Goods and Going Places can be handed in.
- Unloaded ground: your character waits while the terrain ahead is still loading instead of running into empty space. Failed terrain downloads retry by themselves.
- After travel: NPCs and other players are placed correctly again after a warp or a respawn. Monkey Skyway flights no longer snap back and forth or make NPCs vanish.
- Infected zones: entering an infected zone loads reliably.
- Mission journal: selecting a mission in the journal works every time, and nearest-monster markers point at the right monsters.
- World map: the map no longer shows static over normal areas.
- Menus: Nano details, the Cards tab and the settings drop-downs no longer open behind other panels, including in fullscreen.
- Collection: completed entries are marked.
Mobile
- The HUD is more compact, chat can be hidden, and camera follow can be switched on or off.
- Cannons have touch buttons for aiming and firing.
- Providence jets steer with the movement joystick, and the camera joystick looks around. Quick slots open from Menu > Items.
- The game uses less memory while loading, which means fewer browser tab crashes.
- The connection is kept alive during long loads, so you are disconnected less often.
- NPCs no longer turn black after a texture reload.
See also: Levelling from 1 to 36, Nano Missions, Vehicles and Transport, Play on Mobile.
