Levelling from 1 to 36
The route from level 1 to 36: the Fusion Matter each level needs, its Nano and Nano mission, and the zones to hunt in.
Updated 2026-10-27levellingnanosfusion matterzonesroute
FusionFall Forever has 36 levels. Every overworld zone up to level 36 has been open since B102 (October 17, 2026), so you can level all the way. This page gives the whole route in two tables: what each level needs, and where monsters of each level live.
How a level works
You do not level up by filling a bar alone. Each level is tied to a Nano.
- Earn Fusion Matter (FM) from monsters and missions.
- When you hold enough for the next level, that level's Nano mission is added to your journal by itself. You need a free mission slot.
- Finish the Nano mission. It ends with a Fusion boss.
- You win the Nano and gain the level. The Fusion Matter for that level is used up, and you start collecting for the next one.
Things that follow from this:
- You can keep earning Fusion Matter while a Nano mission is open, up to a limit: 11,880 at levels 1 to 4 and 646,640 from level 5.
- The Nano missions must be done in order. Each one needs the Nano before it.
- Your first Nano, Buttercup, comes from the tutorial.
- Levels 1 to 4 are played in the Future. Everything from the level 5 Nano mission onward is in the Past. See The Tutorial and the Future.
Level by level
"Fusion Matter needed" is what you must hold, at the level before, for the Nano mission to start. "First step" is the first objective the mission shows.
Added up, the 35 Nano missions after the tutorial use 6,600,000 Fusion Matter.
Nano Missions has more on each mission, and Nanos explains Nano types and powers.
Where to hunt
In almost every zone the ordinary monsters share one level. Fight monsters at or near your own level: that is where your missions send you, and the gear that drops there fits you.
The Future (levels 1 to 3)
| Monster level | Zones |
|---|---|
| 1 | Sector V |
| 2 | Pokey Oaks North, Pokey Oaks South, Genius Grove |
| 3 | Peach Creek Commons, Candy Cove, Peach Creek Estates |
The Past (levels 4 to 36)
Notes on the table:
- The levels come from the ordinary monsters that roam each zone. Bosses, mission monsters and a few named monsters differ. For example The Great Gravy Gobbler roams Candy Cove as a world boss, and Bad Max and Don Doom patrol low-level zones.
- Levels 4 to 12 are in The Suburbs, with Prickly Pines and Camp Kidney in The Wilds as a second choice at 11 and 12. Level 13 is Downtown only. From level 14 to 24 each level has zones both Downtown and in The Wilds. Levels 25 to 27 are in The Wilds and levels 28 to 36 in The Darklands.
- The level 32 monsters are inside Dark Glade itself.
- Infected zones and Fusion Lairs have their own monsters and are not listed here. See Fusion Lairs and Infected Zones.
Zones and the World Map shows how the zones connect and how to travel between them.
A route that works
- Levels 1 to 4: follow The Tutorial and the Future. At level 4 use the Time Machine and choose a guide.
- Levels 4 and 5: these are the slow ones. One-time missions pay 1.5 times their Fusion Matter at level 4 and 2.5 times at level 5, and a [GUIDE] line in chat names who to see next. See Time Machine and Level Catch-Up.
- Levels 5 to 12, The Suburbs: work outward from Sector V through Pokey Oaks, Peach Creek, Genius Grove and Candy Cove to Endsville, Foster's Home and the Nuclear Plant. Each zone has a row of missions from its characters.
- Levels 13 to 24, Downtown and The Wilds: pick the region whose missions you have open and swap when one runs dry.
- Levels 25 to 27, The Wilds: Really Twisted Forest, the Catacombs, Forgotten Falls and the two Monkey zones.
- Levels 28 to 36, The Darklands: one zone per level at the end, finishing at Fuse's Lair.
Earning Fusion Matter faster
- Do missions. Guide missions, world missions and the daily repeatables all pay Fusion Matter. See Missions and Daily and Weekly Activities.
- Use boosters. Mission, Monster and Racing FM boosters raise what you earn while their timer runs. They drop from ordinary monsters now and then. See Boosts and Potions.
- Run infected zones and lairs with a group. See Groups and Social.
- Register Monster Cards and Item Collection sets. They do not give Fusion Matter, but their stat bonuses make every fight quicker. See Monster Cards and Collections.
- FusionFall Ultra adds 10% to the XP and taros you earn from fights and missions. See Ultra Daily Gift, Bonus and Welcome Rewards.
- Keep a mission slot free when your Fusion Matter is close to the next level, or the Nano mission cannot start.
After level 36
Level 36 is the top. There is no Nano mission after Prehistoric Plot, but the World Nanos, Monster Cards, Item Collection, races, the Showdown and the world boss are all still there. See World Nanos and Daily and Weekly Activities.
