Nano Missions
Every level nano from 1 to 36 in one table: Fusion Matter needed, nano mission, contact and the Fusion to beat, plus the World Nanos.
Updated 2026-10-17nanosnano missionslevellingfusion mattertable
Your level is the number of level nanos you have earned. To reach level 12 you need the level 12 nano, and to get it you finish its nano mission. This page lists all 36 of them and explains how a nano mission starts and ends.
How a nano mission works
- Fill the Fusion Matter bar. Missions, monsters and infected zone races all pay Fusion Matter. Each level asks for more than the last. The amounts are in the table below.
- The mission starts by itself. The moment you have enough, "New Nano Mission!" appears and the mission is added to your journal. You do not have to visit anyone to pick it up. If your journal is full, it starts as soon as you free a slot.
- Follow the steps. Your contact calls you on the NanoCom. A nano mission usually sends you to defeat monsters, collect something and then find a portal inside an infected zone.
- Enter the Fusion lair. The portal only opens for players on that step. Inside waits the Fusion of the character whose nano you are earning.
- Beat the Fusion. When it falls, the mission completes, the nano is created and you pick one of its three powers. You gain the level at the same moment.
Things to know:
- The Fusion Matter for that level is spent when the nano is created. Your bar starts again for the next level.
- Each nano mission needs the nano before it. You cannot skip one.
- Nano missions cannot be deleted from the journal.
- If you are knocked out in the lair you get back up at its entrance. If you leave the lair or log out inside it, the lair step starts over, and you can walk back in.
- Group members can follow you into the lair only if they are on the same step of the same mission.
- The Nano Book shows the same numbers: hover a locked level nano to read "To get the mission for this nano, you need".
Levels 1 to 4 are earned in the Future. Eduardo is also your ticket to the Past: with him and level 4 you can use the Time Machine. From Blossom on, everything happens in the Past. See The Tutorial and the Future and The Past and the Future.
If the bar is full but no mission appeared, read "Where is my nano mission?" in FAQ and Troubleshooting.
Level nanos 1 to 36
"Fusion Matter needed" is what the bar must reach for the mission to start. "Contact" is the character who briefs you, and "Where" is the area that character stands in.
Reading the table
- Type matters in combat. Adaptium beats Blastons, Blastons beats Cosmix and Cosmix beats Adaptium. The details are in Nanos.
- The amounts grow quickly: level 2 needs 440 Fusion Matter, level 12 needs 48,900 and level 36 needs 557,420. Plan on doing guide missions, world missions and races for the higher levels, not only fighting monsters.
- At levels 4 and 5, one-time missions pay extra Fusion Matter to help you catch up. See Time Machine and Level Catch-Up.
- The Fusion is roughly the level you are leaving. Fusion Edd for the level 9 nano is a level 8 boss, for example.
- Scary Monsters, Carnival Collection and a few others include an escort or a timed step. Missions explains both.
World Nanos
World Nanos do not change your level and do not use the Fusion Matter bar. Each one comes from its own mission, which you take from a character in the world once you are the level shown. Two more are handed to every character at login.
| Nano | Type | From level | Mission | Start with |
|---|---|---|---|---|
| Jack O'Lantern | Cosmix | 8 | Hallows Eve Helper | Jeff the Spider |
| Cheese | Blastons | 10 | Sorted Cheeses | Mr. Herriman |
| Coop | Adaptium | 10 | Xtra Large Fusion (Part 2 of 2) | Coop |
| Johnny Test | Blastons | 11 | Scooter Scramble | Johnny Test |
| Titan | Cosmix | 12 | Origin of the Spacies | Octus |
| Flapjack | Adaptium | 15 | Cap'n Courageous | Flapjack |
| Johnny Bravo | Cosmix | 16 | These are a Few of His Favorite Things | Johnny Bravo |
| Belladonna | Adaptium | 18 | Record Break-In | Belladonna |
| Zak Saturday | Blastons | 19 | Bad Behavior | Zak Saturday |
| Rath | Blastons | 20 | Let Me Tell You About Rath! | Grandpa Max |
| Merle Ambrose | Cosmix | any | Given at login | - |
| Ghostfreak | Cosmix | any | Given at login | - |
Some of these missions have their own requirements. Xtra Large Fusion (Part 2 of 2) is the second part of a chain, and Record Break-In needs two earlier missions finished first. Where each character stands, what the chain asks for and what the nano can do is on World Nanos. Johnny Test Nano, Merle Ambrose (Nano 53) and Ghostfreak (Nano 43) have pages of their own.
