B110: Desktop moves to DirectX 12
The desktop game is rebuilt on a new graphics engine with DirectX 12 and a DirectX 9 fallback; the B109 Apocalypse Future is withdrawn.
2026-10-24updatedesktopgraphicslauncherinterface
B110 went live on October 24, 2026. It is the largest desktop change since launch: the same game, rebuilt on a new graphics engine. The launcher installs it automatically.
New on desktop
- DirectX 12. The game now runs on DirectX 12.
- Older PCs are covered. If your graphics card cannot run DirectX 12, the launcher starts the DirectX 9 version instead and shows "Compatibility mode (DirectX 9)" on the Play page.
- Renderer button. You can choose Automatic, DirectX 12 or DirectX 9 yourself.
- Laptops use their real graphics card. On laptops with two graphics chips, the game now picks the faster one.
Changes on desktop
- The same look, without the dark tint. Characters, NPCs, Nanos and monsters are lit as before, and nothing got darker.
- Camera. The camera no longer clips through walls, trees and buildings. It slides in when something is in the way and eases back out.
- Smoother steps. Walking up curbs and stairs no longer pops your character and the camera.
- Halloween colours carry over. Fusion monsters and infected goo glow orange, and return to green when Halloween Sky is off.
- Interface:
- a GUIDE EMAIL tab next to Player Email;
- animated guide and NPC heads in NanoCom messages;
- loot drops in beside your health at the top left;
- Taros and Fusion Matter counters sit to the right of the hotbar;
- missions show all of their rewards;
- the Croc Pot shows its cooking animation while combining;
- Gumballs can go on the hotbar.
Fixes
- Crashes when warping into busy areas are fixed.
- Corruption attacks keep their colour until they hit.
Server changes
- Apocalypse Future withdrawn. B109, the Apocalypse Future, was released on October 23, 2026. It was withdrawn with this update and is no longer in the game. Characters who were in that area were moved to Sector V or the Past plaza.
- Pixeldex sightings no longer reset, and enchanting costs stay consistent from one attempt to the next.
Known limits at release
- The first sessions on DirectX 12 could hitch while the game prepared its graphics. B111, later the same day, made busy scenes much smoother.
- Web and mobile were not changed by B110.
See also: Launcher and Updates, Play on Desktop, Graphics Options, FAQ and Troubleshooting
