B158: Peach Creek Showdown
A first-person team PvP mode opens in Peach Creek Commons: sign up with Eddy for 1v1, 2v2 or 3v3, push the Dexbot and stay inside the shrinking wall.
2026-11-06updateshowdownpvpnew mode
B158 went live on November 6, 2026 on desktop, web and mobile. It adds the Peach Creek Showdown, a first-person arena mode played in a private copy of Peach Creek Commons.
New
The mode
- Sign up with Eddy. Talk to Eddy outside the compound gate in Peach Creek Commons and pick a queue: 1v1, 2v2 or 3v3. A match starts when the queue has enough players (two, four or six).
- Even teams. Teams start with the same number of players. With an odd count, one player waits on the bench as a spectator.
- Three lives. Each fighter has three lives. A knockout uses the Showdown's own respawn; it costs nothing outside the match.
- Two ways to win. Escort the Dexbot in the middle of the street to the other team's goal, or knock out every opponent.
- The Dexbot moves while your team stands next to it, and faster with two or three escorts.
- One enemy next to it stops it.
- The wall. A barrier shrinks around the compound during the match and hurts anyone outside it. It stops at a size that leaves both goals reachable.
- Time limit. A match lasts at most ten minutes. If nobody has won, the team that pushed the Dexbot furthest wins; remaining lives and health break a tie after that.
- Afterwards everyone returns to where they were, with full health.
Continuous rounds
- A finished match rolls into the next round in place after a 10-second countdown.
- Players who left go home, queued players join, and teams are shuffled.
- With an odd number of players the bench rotates, so the player who sat out plays first next round.
Fighting
- Your own weapon, level playing field. You fight with the weapon you have equipped, and it keeps its look. Damage is a share of the target's health, so item level does not decide a match.
- Weapon classes. Every weapon counts as a sword, a shotgun or a firearm (pistol, rifle or machine gun).
- Swords. A slash can hit up to three players; a lunge hits one player harder and has a 3-second cooldown.
- Guard. Press F (on phones, the GUARD button) to raise a short frontal guard that cuts most damage. A melee strike that lands just as you guard is parried. Hits from behind and the wall ignore the guard.
- Not allowed in the arena: Nanos, vehicles, healing items and normal combat powers.
- If someone quits, a benched player takes the place. Without a bench, the smaller team gets a bonus to damage and defence, a shorter respawn and a heal on each knockout.
Camera
- Show body checkbox, or the B key: off shows your floating weapon, on shows your legs with a steady weapon. The choice is saved.
- The first-person camera is steady: a fixed eye height with only a small shake and recoil.
Platforms
Desktop, web and mobile players fight in the same matches. Mobile uses touch controls for moving, aiming, firing and guarding.
See also: Peach Creek Showdown, Showdown Weapons and Tactics, PvP and Duels
