Dismantling
Break unwanted gear into enchant materials at an enchanter: where to go, what you get back, what it costs and how to combine materials.
Updated 2026-10-30enchantingmaterialsgeareconomycrafting
Dismantling, called BREAK ITEMS in the game, turns gear you no longer want into enchant materials. It is the steady way to feed your enchanting: every weapon and piece of clothing you outgrow becomes material for the gear you keep.
Where to break items
Breaking is done by the same characters who enchant. Talk to one and pick BREAK ITEMS.
| Enchanter | Where |
|---|---|
| Numbuh 377 | Sector V in the Future, by the Time Lab |
| Ranger Bella | Peach Creek Commons in the Future, Peach Creek Commons in the Past (near Edd) and Orchid Bay |
You have to stay next to the enchanter while you break, within 15 m. You cannot break items while you are knocked out, in a fight or in a trade.
How to do it
- Talk to the enchanter and choose BREAK ITEMS. The window opens next to your bag.
- Click an item in your bag and move it to a break slot. There are four slots. For a stack you choose how many to put in.
- Check the cost line under the slots.
- Press break items and confirm. The game warns you that this cannot be undone.
- The machine runs and your rewards are revealed.
On web and mobile the steps are the same: tap the item, then tap the break option.
Rewards go into your bag, on top of a matching stack if you have one. If your bag is full, the rest is sent to your in-game mail with the items attached, so nothing is lost.
What you can break
| Item | Result |
|---|---|
| Weapons, shirts, pants, shoes, hats, face items, back items, vehicles | Salvaged into enchant materials |
| General items that are not enchant materials | Salvaged into enchant materials, one per item |
| Enchant materials | Combined into a different material (see below) |
| C.R.A.T.E.s | Cannot be broken. Open them from your bag instead |
| Mission items | Cannot be broken |
You cannot mix kinds in one go. Gear goes in with gear, materials with materials. If you try, the game says "Equipment, enchant materials and crates can't be broken together."
What gear gives back
Each piece of gear returns materials of the tier that matches its level:
| Gear level | Material you get |
|---|---|
| 1 to 2 | Spawn Soaked Bandages or Numbuh 108's Lost Hairclip |
| 3 and above | Snapped Power Cable or D94 Generator Plate |
Which of the two you get is random for each piece.
The amount depends on the enchant level of the piece:
| Piece | Materials returned |
|---|---|
| Not enchanted | 1 |
| +1 | 2 |
| +2 | 4 |
| +5 | 10 |
| +10 | 20 |
So an enchanted piece pays back two materials per enchant level. On top of that, every weapon you break has a 50% chance to add one extra Spawn Soaked Bandages.
If the piece was dyed, the dye is gone with it.
What it costs
Breaking costs taros. For one piece of gear the fee is the higher of these two numbers:
- 30 taros per item level, plus 112 taros per enchant level;
- 300 taros for gear above level 2.
| Example | Fee |
|---|---|
| Level 2 shirt, not enchanted | 60 taros |
| Level 8 weapon, not enchanted | 300 taros |
| Level 20 pants, not enchanted | 600 taros |
| Level 20 weapon at +5 | 1,160 taros |
The window always shows the exact fee before you confirm. If you cannot pay it, nothing is broken.
Combining materials
Put enchant materials into the break slots and the machine tries to turn them into a different material instead.
- You need at least 2 of the same material.
- Materials are rolled in batches of up to 5. Each unit in a batch adds 18% to the chance, so 2 units give 36% and a full batch of 5 gives 90%.
- A successful batch gives one material of the next tier. Combining Spawn Soaked Bandages or Numbuh 108's Lost Hairclip can produce Snapped Power Cable or D94 Generator Plate. Top-tier materials swap into the other top-tier material.
- A failed batch gives nothing, and the materials in it are used up either way.
- The fee is small: 10 taros per unit for the first tier and 20 per unit for the second.
- If one unit is left over that cannot form a batch, it stays in your bag and you are not charged for it.
Combine in full batches of 5 whenever you can. It is the best chance for the same loss.
Tips
- Enchant materials also drop from ordinary monsters everywhere, in the Future and the Past, so breaking is a second source, not the only one.
- Breaking a heavily enchanted piece you have outgrown returns a good share of materials. Do it before you sell the piece to a vendor.
- Level 1 and 2 gear is the only gear that gives first-tier materials. Keep a few cheap pieces if you still enchant low-level items.
- Weapons are worth breaking first because of the bonus bandage chance.
- Materials stack between your bag and the bank, so you can store them and bring a full batch.
See also
- Enchanting for what the materials are used for
- Gear and Stats
- Economy: Taros and Fusion Matter
