Gear and Stats
The eight equipment slots, level limits, the four rarities, which pieces carry stats, gender and guide items, and how to compare and improve gear.
Updated 2026-11-09gearequipmentstatsrarityinventory
Gear is everything your character wears or holds. Some pieces make you stronger, others only change how you look. This page explains the slots, the rules for wearing gear and where your stats come from.
Equipment slots
| Slot | What goes there | Stats |
|---|---|---|
| Weapon | swords, guns, rocket launchers, thrown weapons | solo damage and group damage |
| Shirt | shirts, jackets, armor tops | defense and health |
| Pants | pants, skirts, leg armor | defense and health |
| Shoes | shoes and boots | defense and health |
| Hat | hats, helmets, hoods, masks worn on the head | none (looks only) |
| Face | glasses, blindfolds, beards, face masks | none (looks only) |
| Back | wings, backpacks, capes, tails | none (looks only) |
| Vehicle | your hoverboard, car or other ride | speed while riding |
Open your inventory and move a piece onto its slot to wear it. Only weapons, shirts, pants and shoes change your combat stats, so you are free to pick hats, glasses and back items purely for looks.
Two special rules:
- You can wear only one head piece. The single exception is the Ultra Grim Aura, which can be worn together with another hat (see Ultra Grim Aura).
- You can carry a second weapon and switch between the two in a fight. Switching is limited to once per second (see Combat and Weapons).
Level requirement
Every weapon and clothing piece has a level. You can wear it when your level is equal or higher. Gear above your level is shown in red in your inventory and in shops, and it cannot be equipped until you reach that level.
Hats, glasses and back items have levels too, even though they carry no stats.
Rarity
Gear comes in four rarities: Common, Uncommon, Rare and Ultra Rare. At the same level, a rarer piece has better numbers.
| Level 8 example | Common | Uncommon | Rare | Ultra Rare |
|---|---|---|---|---|
| Melee weapon (solo / group damage) | 242 / 272 | 259 / 289 | 274 / 304 | 287 / 317 |
| Shirt (defense / health) | 76 / 95 | 82 / 102 | 89 / 112 | 95 / 120 |
Level matters more than rarity. A Common piece a few levels higher beats an Ultra Rare piece of a lower level, so keep replacing gear as you level. Rare and Ultra Rare gear mostly comes from the better C.R.A.T.E. grades and from boss crates; see Crates and Drops.
Your stats
Your character has four combat stats:
- Solo damage: used when your attack hits one monster.
- Group damage: used when your attack hits several monsters.
- Defense: lowers the damage you take.
- Health: how much damage you can take before a knock-out.
They are added up from these sources:
- Your level. Every level raises all four stats a little.
- Your weapon adds solo and group damage.
- Your shirt, pants and shoes add defense and health.
- Enchant levels. Each enchant level on a piece adds 5% to that piece's stats, up to +50% at +10. See Enchanting.
- Monster Cards. Every registered card adds a small permanent bonus.
- Item Collection. Every 10 registered collection items add +2 solo damage, +2 group damage, +2 defense and +10 health.
Cards and collections are explained in Monster Cards and Collections.
Comparing gear
Hover over an item (or tap it on mobile) to see its level, rarity and stats. On desktop the tooltip also compares the item with the piece you are wearing in that slot.
When you compare, look at these things in order:
- Can you wear it? Check the level and, for clothes, the gender.
- For weapons: is the class right for what you fight? Pistols and rifles are best against one enemy, the other classes against groups.
- Then compare the numbers, including any enchant level on your current piece.
In the web game you can hold Shift and left-click an item to put a link to it in your chat message, so other players can look at it.
Gender items
Some shirts, pants and shoes are made for one body type. Their names end in "(Boys)" or "(Girls)", and only a character of that gender can wear them. Most hats and all glasses, back items, weapons and vehicles fit everyone.
- C.R.A.T.E.s only give you gender items your character can wear.
- If you change your character's gender at a Sweeper, worn pieces made only for the old gender are moved to your bag. See The Barber: Dr. Barber Sweepers.
Guide items
Each of the four guides has a shop with a set of gear for their followers. An item in a guide shop unlocks once you have finished a mission of that guide at or above the item's level. If an item is still locked, the chat tells you why. See Guides and Guide Shops.
Ultra-only and gilded gear
- The gilded items from the Gravy Gobbler Feast C.R.A.T.E. can be owned and traded by anyone, but only FusionFall Ultra characters can wear them. See Gilded Feast Items.
- An Ultra Gold Voucher turns a weapon or a worn shirt, pants, shoes, hat or back item gold. Gilded items show a gold mark and stay gold when they are traded, mailed or sold in a player store. See Ultra Gold Vouchers.
Changing colours
A Costume Dye recolours one clothing piece to any colour you like. The Power Shopkeeper sells it for 5,000 taros, and monsters drop it very rarely. One dye is used per colour change. The full guide is in Costume Dye.
Getting rid of old gear
- Sell it to any shop for its sell price.
- Register it in your Item Collection if you do not have that piece yet. It counts toward your collection bonus.
- Dismantle it at an enchant vendor to get enchant materials back. See Dismantling.
- Trade it, mail it to another character or put it in a player store. See Trading, Mail and Player Stores.
Tips
- Upgrade your weapon first. It is the biggest part of your damage.
- Shirt, pants and shoes each give defense and health; do not leave one of them several levels behind.
- Save enchant materials for gear you will keep for a while.
