Economy: Taros and Fusion Matter
Where taros and Fusion Matter come from, what they buy, how selling and Buy Back work, boosters, and the big money sinks.
Updated 2026-11-10tarosfusion mattereconomysellingpricesguide
FusionFall Forever has two things you earn all the time: taros and Fusion Matter. Taros are money. Fusion Matter (FM) is experience. This page explains where both come from and where they go.
A third currency, Race Coins, is only earned and spent in infected-zone races. See Races.
Fusion Matter
You get Fusion Matter from:
- defeating monsters
- finishing missions
- finishing races with at least one pod
What it is for:
- Levelling. When you have enough FM for your next level, the Nano mission for that level opens. Finish it to get the Nano and the level. Creating the Nano uses up the FM. The amounts are on Nano Missions.
- Retuning a Nano. Changing a Nano's power at a Nano Station costs FM and one Power Item. See Nanos.
Your FM bar has a ceiling for each level, so you cannot bank several levels in advance.
Being knocked out costs nothing. You do not lose FM, taros or items. You come back at the nearest Resurrect 'Em with half health and your Nanos at half stamina.
Level 4 and 5 catch-up
One-time missions pay 1.5 times their Fusion Matter while you are level 4 and 2.5 times while you are level 5. A GUIDE hint in chat tells you what to do next. See Time Machine and Level Catch-Up.
Taros
Where taros come from:
- Monsters. Every defeat pays a few taros. Higher-level monsters pay more.
- Missions. Most missions pay taros as well as FM.
- Selling. Any vendor buys what you do not need.
- Other players. Trades, mail and your own player store. See Trading, Mail and Player Stores.
- Bounties. Survive a bounty or claim one. See Bounties.
- The Ultra daily gift. 500 taros a day. See Ultra Daily Gift, Bonus and Welcome Rewards.
You can hold up to 999,999,999 taros.
Selling and Buy Back
Every vendor buys as well as sells. Open any shop and sell straight from your bag.
- Almost all gear sells for a quarter of its shop price. A weapon that costs 400 taros sells for 100.
- Enchant materials sell for 26 to 32 taros each.
- Items with no price, such as most crates and mission leftovers, sell for 0.
- FusionFall Ultra reward items cannot be sold to vendors.
- Before you sell gear, check whether it is missing from your Item Collection. See Item Collection.
Sold something by mistake? The vendor's BUY BACK tab keeps the last five things you sold. You pay exactly what you were paid. The list is emptied when you log out.
Some shop items show a WEEKLY counter. You can buy 8 Remote Nano Station and 10 Racing Surprise Crate a week. Both counters reset on Monday at 00:00 UTC.
Ways to earn more
| Bonus | What it does | How long |
|---|---|---|
| Mission FM Booster | +25% Fusion Matter from missions | 6 hours |
| Monster FM Booster | +25% Fusion Matter and +25% taros from monsters | 6 hours |
| Racing Booster | +25% Fusion Matter and +20% Race Coins from races | 6 hours |
| Super Booster DX | all three at once | 6 hours |
| FusionFall Ultra | +10% Fusion Matter and taros from monsters and missions | while a member |
| SCAVENGE Nano power | more Fusion Matter | while the Nano is out |
| BONUS Nano power | more taros | while the Nano is out |
Bonuses multiply each other. Booster details are on Boosts and Potions.
What things cost
| What | Price in taros |
|---|---|
| Weapon Boosts and Nano Potions | 1 each (sold in hundreds) |
| Frames from Numbuh 2020 | 240 |
| Pumpkin C.R.A.T.E. from Fred Fredburger | 300 |
| Gumballs | 400 |
| Heal Potion I / II / III | 800 / 1,600 / 3,200 |
| Power Items, Remote Nano Station, Player Store Opener | 1,000 |
| E.G.G.s from an E.G.G.E.R. | 1,650 to 28,500 |
| Zone gear (weapons and clothes) | a few hundred to a few thousand |
| Hoverboards, jetbikes and hovercars | 314 to 11,000 |
| Costume Dye | 5,000 |
| One changed option at a Sweeper | 5,000 |
| DX vehicles | 50,000 |
| Cars from Sector V Motors | 25,000 / 40,000 / 60,000 |
| A bank vault Membership Card | 250,000 |
| A bounty (Ultra) | 1,000 to 1,000,000 |
Smaller running costs:
- Mail: 50 taros per letter plus 20 for each attached item.
- Travel: S.C.A.M.P.E.R. and Monkey Skyway fares depend on the route. Endsville to Sector V by S.C.A.M.P.E.R. is 182 taros. Turbo travel on a Monkey Skyway is twice as fast for three times the fare. See Turbo Monkey Skyways.
- Enchanting, combining and breaking gear each cost taros, and enchanting needs materials as well. See Enchanting and Dismantling.
Player stores take no cut. The buyer's taros go to the seller in full.
Where each of these is sold is on Shops and Vendors.
What to spend on first
- Gear for your level. Zone vendors always stock weapons and clothes for the monsters around them. Monsters above your level hit harder and take less damage from you, so do not fall behind.
- Weapon Boosts and Nano Potions. Cheap, and they make every fight shorter.
- A vehicle. The basic hoverboards cost a few hundred taros. Vehicles are yours to keep.
- Enchanting the weapon you plan to keep for a while.
- A vault when your bank is full. See Bank Vaults.
- Looks: dye, the Sweepers, a car.
Tips
- Open crates before selling them. The crate is worth nothing, the contents usually are.
- Register cards and collection items before you sell duplicates.
- A Monster FM Booster is the only booster that also raises taros.
- Vehicles from vendors never expire, so a cheap board bought early pays for itself.
