Crates and Drops
What monsters drop, the five C.R.A.T.E. grades and their rarity odds, boss and event crates, bonus drops and how opening crates works.
Updated 2026-10-29cratesdropslootraritytarosfusion matter
Almost all gear in FusionFall Forever comes out of C.R.A.T.E.s, and most C.R.A.T.E.s come from monsters. This page lists what a defeated monster can give you and what is inside each kind of crate.
What a monster gives
Every ordinary monster you defeat rolls for each of these:
| Drop | Chance per defeat | Notes |
|---|---|---|
| Taros | always | Amount depends on the monster's level and toughness. |
| Fusion Matter | always | Reduced if the monster is far below your level (see below). |
| Nano potions | about 1 in 3 | From level 5 monsters upward. |
| Weapon Boosts | about 1 in 3 | From level 5 monsters upward. |
| A C.R.A.T.E. | about 1 in 3 | The crate's level matches the monster's level. |
| Enchant materials | 5% for each of the four | See Enchanting. |
| A Monster Card | 2% to 25% | Only while you have not registered that card. See Monster Cards and Collections. |
| A utility item | 1 in 10,000 for each of ten items | See "Bonus drops" below. |
Monsters that were summoned for a short time do not give the bonus drops (materials and utility items).
Taros and Fusion Matter by level
These are the amounts for a normal monster. Tougher versions of a monster pay about one and a half times the taros, and mini-bosses about two and a half times.
| Monster level | Taros | Fusion Matter |
|---|---|---|
| 1 | 30 | 15 |
| 4 | 33 | 18 |
| 8 | 37 | 22 |
| 12 | 41 | 26 |
| 16 | 46 | 30 |
| 20 | 54 | 38 |
| 24 | 62 | 46 |
| 30 | 74 | 64 |
| 36 | 86 | 90 |
Fusion Matter changes with the level gap between you and the monster:
| Your level compared with the monster | Fusion Matter |
|---|---|
| 3 or more levels below | 120% |
| 2 levels below | 110% |
| within 1 level | 100% |
| 2 levels above | 90% |
| 3 levels above | 75% |
| 4 levels above | 50% |
| 5 levels above | 25% |
| 6 or more levels above | none |
A Monster FM Booster adds 25% to both, and FusionFall Ultra adds another 10%. In a group, taros are split between the members who are close by; see Groups and Social.
Level C.R.A.T.E.s
A crate from a monster is named after its level, for example "8Lv CRATE", and has one of five grades. When a crate drops, the grade is rolled like this:
| Grade | Share of crate drops | Chance per defeat |
|---|---|---|
| STANDARD | 50% | about 16.7% |
| SPECIAL | 25% | about 8.3% |
| SOOPER | 10% | about 3.3% |
| SOOPER DOOPER | 5% | about 1.7% |
| ETC | 10% | about 3.3% |
The Treasure Finder Nano power (for example Meddal Detector on Edd) raises the SOOPER and SOOPER DOOPER shares by 25% for each group member who has the power active.
What each grade holds
A crate gives you one item. First the rarity is rolled, then one item of that rarity from the crate's list.
| Grade | Common | Uncommon | Rare | Ultra Rare |
|---|---|---|---|---|
| STANDARD | 50% | 40% | 10% | - |
| SPECIAL | 45% | 45% | 9% | 1% |
| SOOPER | - | 60% | 35% | 5% |
| SOOPER DOOPER | - | 40% | 40% | 20% |
- An ETC crate holds a Gumball (Adaptium, Blastons or Cosmix) instead of gear.
- If a crate's list has no item of a rarity, that rarity is skipped and the others share the roll.
- The list is gear of about the crate's level: weapons, shirts, pants and shoes, and at some levels hats, glasses and back items.
- Monsters in different parts of the world drop crates with different item lists, even at the same level. If you want a certain piece, check which monsters drop the crate that holds it.
- Clothes made for one gender only come out for a character who can wear them.
Notable items in level crates
- Action Blindfolds. Ten Ultra Rare blindfolds sit in the crates of their level: Sorrow (5), Rage (6), Compassion (7), Hope (8), Fear (9), Willpower (10), Avarice (12), Love (13), Death (14) and Life (15).
- Banker outfits. The Gold, Ruby, Sapphire and Emerald banker coats and pants and the Banker Shoes are Ultra Rare items in level 8 SOOPER DOOPER crates.
- Generator Rex gear. Level 16 crates hold the Bobo, Agent Six, Rex, Biowulf and Providence sets and a set of level 16 weapons as Ultra Rare items.
More about these is in New Outfits and Items.
Monster family and boss crates
Some monsters have their own crate.
| Crate | From | What is special |
|---|---|---|
| Power Painsaw Sooper Dooper C.R.A.T.E. | Power Painsaw (level 6) | Replaces the normal SOOPER DOOPER crate. The only source of the Painsaw Chainsaw. |
| Candy Buccaneer Sooper Dooper C.R.A.T.E. | Candy Buccaneers (level 7) | Holds the Candy Cane Blindfold. |
| Jerk-O-Lantern Sooper Dooper C.R.A.T.E. | Jerk-O-Lanterns (level 10) | Replaces the normal SOOPER DOOPER crate. Holds the Jerk-O-Lantern Head. |
| Boss crates | Don Doom (level 4), Bad Max (level 5) | Dropped on every defeat. Every item inside is Ultra Rare and belongs to the boss's own sets. |
| Rage Roadkiller CRATE | Rage Roadkiller (level 15) | Three crates per defeat. Every item is Ultra Rare: the Battle-Ready Nemesis, Clockwork Rewound, Rojo and Frogman's sets, four weapons, back items, the Monkey Mask and the Shark Hood. He returns about 15 minutes after a defeat. |
| Shipwrecker's Treasure | Shipwrecker (level 21) | Dropped on every defeat; his Booty Baddie helpers have a 10% chance. Nautical gear only. |
Power Painsaws also have a 2.5% chance to drop the Nergal Jr. Glasses directly.
Event and shop crates
- CRATE Pumpkin (Pumpkin C.R.A.T.E.): buy it from Fred Fredburger near Edd in Peach Creek Commons for 300 taros. It holds Halloween costume pieces; the contents are random. See Halloween.
- Pumpkin Spawn CRATE: dropped by the Halloween monster Pumpkin Spawn in place of the ETC crate.
- Gravy Gobbler Feast C.R.A.T.E.: everyone who fought The Great Gravy Gobbler gets one. Unlike other crates it gives you everything inside. See The Great Gravy Gobbler.
- Mission CRATEs are mission rewards. Their odds are the same as a SPECIAL crate.
- Infected Zone CRATEs are race rewards; a better rank gives a better crate. See Races.
- Racing Surprise Crate, Daily and Weekly Mission Crates, Surprise Attendance Box and similar boxes hold one random reward from a short fixed list, such as boosters, Gumballs or a vehicle crate.
Bonus drops
On top of the normal drops, every ordinary monster in the Future and the Past can give:
- one or more of the four enchant materials (5% each): Spawn Soaked Bandages, Numbuh 108's Lost Hairclip, Snapped Power Cable and D94 Generator Plate;
- one of ten utility items, each at 1 in 10,000 per defeat: Enchant Protection, Enchant Booster, Remote Monkey Skyway, Style Changer, Racing Booster, Monster FM Booster, Mission FM Booster, Super Booster DX, Remote Nano Station and Costume Dye.
If your bag is full, these bonus drops are sent to your in-game mail.
Opening crates
- Use the crate from your bag.
- You need one free bag slot (the Gravy Gobbler Feast C.R.A.T.E. needs room for all its items).
- The item appears in your bag.
Good to know:
- Crates stack. A stack opens one crate at a time.
- If your bag is full, the crate does not open. A message tells you why and you keep the crate.
- A crate you win while your bag is full is sent to your mail instead of being lost.
- You can look at a crate's possible contents before you open it.
- Crates cannot be dismantled. They can be sold, traded, mailed and put in player stores.
Tips
- Farm monsters within one level of your own for the best mix of Fusion Matter and useful gear.
- SOOPER DOOPER crates are rare: about 1 defeat in 60. Use Treasure Finder in a group to see more of them.
- Sell Common gear you cannot use, or dismantle it for enchant materials. See Dismantling.
