Item Collection
How the Item Collection works: registering items, the 20 categories, the Guide Sets and the stat bonus you earn for every 10 pieces.
Updated 2026-10-24collectionitemsstatscollectingprogression
The Item Collection is an album for gear. You hand over one copy of an item, the album keeps it, and your character grows a little stronger for every 10 different pieces you have stored. It is a long-term goal that rewards you for trying every C.R.A.T.E., shop and mission reward in the game.
Opening the collection
- Desktop and web: press F6, or open the main menu and choose ITEM COLLECTION. Press Esc to close it.
- Mobile: open MENU and tap ITEM COLLECTION.
The window has three parts:
- Category list on the left. Pick a category to see its items.
- Collection progress: how many pieces of the category you have, the collection rate in percent, your current stat boost and the boost at full completion.
- Collection list: every item of the category. Items you have not found yet are shown as silhouettes. A silhouette only means the item exists; it does not promise that it can be found right now.
The SHOW: ALL / SHOW: COLLECTED button switches the list between everything and only the pieces you own. Click an item in the list to read its item card.
Registering an item
- Put the item in your bag. Equipped and banked items cannot be registered: move them to the inventory first.
- Click the item to open its card.
- Press Register Collection.
The chat line "Successfully registered into collection." confirms it. You also get a message when a category reaches the halfway mark and when it is complete.
What happens to the item:
- The collection takes the item out of your bag and keeps it.
- For a stack (for example Snapped Power Cable or Spawn Soaked Bandages) only one is taken. The rest stays in your bag.
- Gear keeps its enchant level and its dye while it is stored.
- To take a piece back, right-click it in the collection list. It returns to your bag, and it no longer counts.
- Every item counts once. A second copy of the same item cannot be registered.
Item icons in your bag, your bank, shops, trades, mail and stores show a small green check mark when that item is already in your collection, so you can tell at a glance what is safe to sell.
Crates and quest items cannot be registered. The collection covers named items up to level 24.
The bonus
Every 10 registered pieces give one step of:
| Stat | Per 10 pieces | Maximum (600 pieces) |
|---|---|---|
| Point damage | +2 | +120 |
| Group damage | +2 | +120 |
| Defense | +2 | +120 |
| Health | +10 | +600 |
All pieces count together, whatever category they are in. The bonus stops growing after 60 steps. A time-limited item that has run out stops counting.
Registered Monster Cards are not pieces. They have their own bonus, and the two add up.
Categories
There are 20 categories with 2,733 entries in total.
| Category | Entries | What is in it |
|---|---|---|
| Future Weapons | 15 | weapons found in the Future |
| Future Clothes | 48 | shirts, pants and shoes from the Future |
| Future Collectibles | 24 | hats, face items and back items from the Future |
| Bad Max Set | 11 | the Bad Max and Super Slayer weapons and armor |
| Don Doom Set | 7 | Don Doom's weapons, outfit and face items |
| Racer D Set | 7 | the Racer D outfit, weapon and vehicles |
| Common Vehicles | 10 | the basic hoverboards, jetbikes and clouds |
| Suburbs Weapons | 155 | weapons up to level 12 |
| Suburbs Clothes | 1,092 | clothes, hats, face and back items up to level 12 |
| Suburbs Collectibles | 544 | useful items such as power items, enchant materials and boosters, plus vehicles |
| Wayfarer's Camp Set | 4 | the Goldspike Rifle and the Wayfarer's outfit |
| Mandark Racing Set | 4 | the Mandark racing outfit |
| Downtown Weapons | 233 | weapons of level 13 to 24 |
| Downtown Clothes | 442 | clothes, hats, face and back items of level 13 to 24 |
| Downtown Collectibles | 36 | vehicles from the Downtown vehicle shops |
| Speedster Set | 4 | the Speedster outfit |
| Edd Guide Set | 24 | the stock of Edd's guide shop |
| Ben Guide Set | 24 | the stock of Ben's guide shop |
| Mojo Guide Set | 24 | the stock of Mojo Jojo's guide shop |
| Dexter Guide Set | 25 | the stock of Dexter's guide shop |
Guide Sets
Each of the four guides has a shop, and each shop's items form a Guide Set. A guide shop sells to players who follow that guide, and it unlocks more items as you finish that guide's missions. Guide items can be traded, so you can still complete the other three sets with help from friends. See Guides and Guide Shops.
Tips
- Register cheap things first. Common shop gear, enchant materials and power items all count as pieces, and the first 10 pieces already give a step.
- Check for the green mark before you sell or dismantle a drop.
- A registered piece is safe: it does not use bag or bank space.
- Need the item back for a mission or an outfit? Right-click it out, use it, and register it again later.
History
- September 14, 2026: the collection was tidied up. Crates left the list and level 9 to 12 gear was added.
- October 1, 2026: registering a stack takes only one item.
- October 7 to 8, 2026: three Downtown categories for level 13 to 24 items, the four Guide Sets, the SHOW: COLLECTED filter and the green check marks.
- B111 (October 24, 2026): the bonus became +2 damage, +2 defense and +10 health for every 10 pieces. Before that, each category gave its own bonus at half and at full completion.
