Guides and Guide Shops
The four guides Edd, Dexter, Mojo Jojo and Ben: choosing one, their missions and gear, changing guide for free and the guide shops.
Updated 2026-10-27guidesmentorsguide missionsguide shopguide changer
A guide is the hero or villain who mentors your character. Your guide sends you e-mails, calls you on the NanoCom and opens a chain of guide missions that only their followers can play. You have one guide at a time, and you can change at any point after you reach the Past.
Computress in the Future
Every new character starts with Computress as guide. She covers levels 1 to 4 in the Future with six guide missions, handed out by Future characters such as Numbuh Two, Eduardo and Mandark. Her last one sends you to the Time Machine.
Choosing your guide
You choose when you leave the Future.
- Reach level 4 and earn Eduardo.
- Press the Time Machine button next to the minimap, or walk into the Time Lab.
- Talk to "To the Past!" in the Time Lab. The window "Choose your guide. Save the past." opens.
- Pick one of the four. You arrive in Sector V in the Past with your new guide.
The choice is not final. See "Changing guide" below.
The four guides
| Guide | Story | First contact in Sector V | Where the guide stands |
|---|---|---|---|
| Edd | Hunting hidden candy treasure with the Cul-de-Sac crew | Ranger Ralphie | Peach Creek Commons |
| Dexter | Tracking down the heroes who went missing | Blossom | Tech Square |
| Mojo Jojo | Raising a new and improved monkey army against Fuse | Jibba Jabba | Mojo's Volcano |
| Ben | Keeping hidden Plumber technology out of Fuse's hands | Numbuh Two | Offworld Plaza |
All four play the same way and are equally long. Pick the story and the gear you like.
Guide missions
Each guide has 36 guide missions, from level 4 to level 36. That is two each at levels 4, 5 and 6, and one for every level after that.
- You get them from the guide's contacts, not always from the guide in person. Edd's chain runs through Ranger Ralphie, Edd, Billy, Bloo, Courage and Samurai Jack. Dexter's uses Blossom, Grim, Dexter and Samurai Jack. Mojo Jojo's uses Jibba Jabba, Father, Mojo Jojo, Mandroid M-99 and Mandy. Ben's uses Numbuh Two, Grandpa Max, Ben and Hoss Delgado.
- Your guide tells you when the next one is ready, by e-mail (P) and with a greeting when you log in or earn a nano.
- Map markers only show the guide missions of the guide you follow.
- They pay Fusion Matter and taros like other missions, and many add a piece of guide gear. Costume Dye is among the rewards too.
The last mission of each chain is a level 36 mission: Candy No More for Edd, Shadows of Aku for Dexter, The Cracks of Fuse for Mojo Jojo and Fusion Finale for Ben.
Guide gear
Every guide has their own weapons and outfits, earned from guide missions.
| Guide | Weapons (levels 6, 12, 18, 24, 30, 36) |
|---|---|
| Edd | Marshmallow Launcher, Black Knight Sword, Paddleball, Cannon of Doom, Candy Pirate Sword, Wrist Rockets |
| Dexter | Dodgeball Cannon, Broccoloid Blaster, Scythe, Jr., Scottish Claymore, Puppet Pal Bonkstick, Samurai Katana |
| Mojo Jojo | Anubis Laser Rifle, Toiletnator's Plunger, Bunsen Burner 2.0, Giganto Destructo Ray, Forever Knights Energy Blade, Psychic Megaphone |
| Ben | S.P.I.C.E.R., Bracer Blaster, Heatblaster, Energy Grenades, RRRBG, PM-1 Energy Rifle |
Each weapon comes with matching clothes a level or two below it, about 36 pieces per guide in six tiers.
Guide gear has a guide requirement. You can only put it on while you follow that guide. If you change guide, the old guide's pieces stay in your bag or bank but cannot be equipped until you switch back.
Changing guide
Use a Guide Changer. There are three:
- Peach Creek Commons, in the Past cul-de-sac near Merc O'Reilly
- City Station, next to the guide shops
- Mount Blackhead
Click the machine, and the "Choose your guide" window opens with a short description of each guide. Pick one and the change is saved at once.
- It costs nothing. No taros and no Fusion Matter.
- You can change as often as you like.
- Mission markers refresh for the new guide straight away.
- You keep your level, your nanos and your items.
- Characters still in the Future cannot use the machine. Their first choice is made in the Time Lab.
Guide shops
Four vendors stand at City Station beside the Guide Changer: Edd Guide Shop, Ben Guide Shop, Mojo Guide Shop and Dexter Guide Shop. Each one sells the full gear list of one guide, so you can buy back pieces you sold, lost or never picked.
- Prices are the normal shop prices, from 250 taros for the level 4 pieces to 1,486 taros for a level 36 weapon.
- An item unlocks once you have finished a guide mission of that guide at or above the item's level. A level 12 weapon needs a level 12 or higher mission of that guide. If you try too early, a chat line tells you which level of mission is still missing.
- Finishing the guide's final mission unlocks everything in that shop.
- The window shows the part of the stock that fits your level.
- The guide requirement still applies when you wear the item.
Guide Sets in the Item Collection
The Item Collection has four Guide Set categories: Edd Guide Set, Ben Guide Set, Mojo Guide Set and Dexter Guide Set. Each holds one guide's gear up to level 24, which is 24 or 25 pieces. A complete set adds 10 point damage, 10 group damage, 10 defense and 60 health; half a set gives half of that. Because the pieces come from four different chains, filling all four sets means playing each guide for a while. See Item Collection.
Tips
- If you cannot decide, start with any guide and switch at the machine in Peach Creek Commons when you want to see another story.
- Do the two level 4 guide missions as soon as you arrive in the Past. They pay extra Fusion Matter at that level.
- Before you switch away, buy the pieces you still want for your collection. Shop access depends on the missions you finished for that guide, and those stay finished.
- A guide weapon is a solid choice at its level, but you are free to use any other weapon.
