Monster Cards and Collections
How to earn and register Monster Cards and Item Collection pieces, and the permanent stat bonuses they give your character.
Updated 2026-10-26monster cardsitem collectionstatsbonuseshow to
Monster Cards and the Item Collection are two long-term goals that make your character permanently stronger. Both work the same way: you find something, you register it, and you get a stat bonus that never goes away.
This page is the how-to. The full card list is on Monster Cards and every collection category is on Item Collection.
Monster Cards
How a card works
Each card belongs to one monster family. To unlock it you need two things:
- Defeats. Defeat monsters of that family until the card's counter is full.
- The card item. While you are hunting, every defeat has a chance to drop the family's card, for example the Fusion Spawn Card from Fusion Spawn.
When you have both, open your Monster Cards, pick the card and register it. The card item is used up and the bonus is yours for good.
| Defeats needed | Card drop chance per defeat | Typical for |
|---|---|---|
| 250 | 2%, 5% or 25% | ordinary monster families |
| 50 | 25% | the toughest monsters of a family, mostly from level 13 up |
| 25 | 25% | bosses such as Don Doom, Bad Max and Rage Roadkiller |
There are 235 cards, for monster families from level 1 to level 24.
Good to know
- Different versions of the same monster (stronger or renamed ones) count toward the same card.
- In a group, a defeat counts for every member who is close to the fight. Each member rolls for their own card drop.
- A card only drops while you have not registered it and do not already have one in your bag, so you do not pile up duplicates.
- Defeats still count before the card drops and after. If the card drops early, keep it in your bag or bank until the counter is full.
- Card items can be traded, so a friend can give you a card you are missing. You still need the defeats yourself.
- Fusion versions of characters have no cards, apart from the Fusion Spawn.
Card bonuses
Every registered card adds a bonus based on the monster's level:
| Per monster level | Bonus |
|---|---|
| Solo damage | +2 |
| Group damage | +1 |
| Defense | +2 |
| Health | +8 |
A level 1 card gives +2 / +1 / +2 / +8. A level 12 card gives +24 / +12 / +24 / +96. High-level cards are worth far more, but the low-level ones are quick and add up.
Item Collection
How it works
The Item Collection is a catalogue of gear, vehicles and collectibles, sorted into categories such as Future Weapons, Suburbs Clothes, Downtown Collectibles and the four Guide Sets (Edd, Ben, Mojo and Dexter).
To register an item:
- Get the item into your bag.
- Open the Item Collection and register the item from your bag.
- Confirm. The item moves out of your bag and into the collection.
Each item counts once. Items you already have in the collection show a green check mark on their icon, so you can see at a glance what is still missing.
Good to know
- Stacks. Registering a stackable item, such as Spawn Soaked Bandages or Snapped Power Cable, takes just one. The rest stays in your bag.
- Gear is registered whole, with its enchant level and dye.
- Taking items back. You can withdraw a registered item if you need it again and have a free bag slot. It then stops counting until you register it again.
- Filter. The button above the list switches between SHOW: ALL and SHOW: COLLECTED.
- Not everything can be found. A silhouette in the collection does not promise that the item can be obtained right now.
- Crates are not part of the collection.
Collection bonus
Your bonus depends on how many different items you have registered, across all categories:
| Registered items | Solo damage | Group damage | Defense | Health |
|---|---|---|---|---|
| every 10 | +2 | +2 | +2 | +10 |
| 100 | +20 | +20 | +20 | +100 |
| 300 | +60 | +60 | +60 | +300 |
| 600 (the maximum) | +120 | +120 | +120 | +600 |
Monster Cards do not count as collection items. They give their own bonus, shown above.
What to do first
- Register every piece of gear you outgrow instead of selling it, if you do not have it in the collection yet. Old Common gear is worth more as a collection item than as a few taros.
- Register one of every enchant material and other stackable collectible as soon as you get it.
- Pick up cards while you level. Fighting monsters near your own level fills the counters without extra effort.
- Go back for the boss cards. They need only 25 defeats and have a 25% drop chance.
- Check shops for cheap gear that is still missing from your collection and buy it just to register it.
