B111: Combat balance, quest fixes, Heal Potions
Higher-level enemies are dangerous again, enchanting and collection bonuses are rebalanced, Heal Potions arrive and many quest and interface bugs are fixed.
2026-10-24updatebalancecombatmissionsinterfacedesktop
B111 went live on October 24, 2026, a few hours after B110. The server, web and mobile changed first; the desktop build followed through the launcher. A small card hotfix (B111c) came the same evening.
Combat and balance
- Higher-level enemies are dangerous again. Each level an enemy is above you lowers your damage by 12% (never below 40% of normal) and raises the damage of its basic attacks by 20% (up to 250%).
- Enchanting adds 5% per stage, so +10 gives +50%. A failed enchant now tells you what it cost and the resulting level.
- Pistols and rifles can hit up to 3 targets at 40% damage each. Group weapons are unchanged.
- Rewards rise with level. Monsters that paid far below their level now pay normal Taros and Fusion Matter, and five monsters that paid nothing now have drops.
- Collections. The Item Collection gives +2 damage, +2 defense and +10 health for every 10 pieces collected. Monster Cards keep their own bonuses.
- Monster Cards: defeats of Turbo Jetskill and Dynamite Rat now count for their cards.
Items and shops
- Heal Potions I, II and III for levels 20, 25 and 30 restore 20%, 30% and 40% of your health. They share a 30-second cooldown, cost 800, 1,600 and 3,200 taros at the Power Shopkeeper and can go on the hotbar.
- Costume Dye is sold by the Power Shopkeeper for 5,000 taros.
- Crates never vanish. A refused open keeps the crate and says why; a crate won with a full bag is mailed to you. The Break window refuses crates.
- Gumballs boost the equipped Nano of their style.
- Guide shops unlock items as you finish guide missions at or above the item's level.
- Sweepers can switch your character between boy and girl. Gear made only for the other gender moves to your bag.
Quests and world
- Hold up to 8 world missions plus your Nano mission, with waypoints for all of them.
- Missions handed on by a far-away NPC continue on their own instead of getting stuck (15 chains).
- Habitat Holmes, Mojo Jojo's "Me and Him", Peach Creek to Foster's, The Nano Project part 3 and Grooviest Fusion part 3 are fixed.
- Stickybeard is adult-sized, Bubbie no longer clips into the ground, and Kevin and Gwen use their proper models.
- The Sheet Music Shogun and four Shinobi also appear in the city.
- The Pixelmon heal stations at Computress and Dexter work again, and the Pixeldex remembers what you have seen.
Interface
- The world map shows a zone's name when you hover over it, and the enchanter has its icon on both maps.
- Interact-at-a-spot mission objects show a "?" instead of a grey cube.
- Guide messages name the NPC who has your next mission.
- Corruption attacks show their colour until they hit.
Desktop (DirectX 12)
- Much smoother in busy scenes, and faster starts after the first launch.
- Ultra Gold hair is rich gold on every hairstyle.
- Faces are shaded like the skin, glass is see-through again, and sidewalks no longer flicker.
- Every character has a soft round shadow; the Shadows setting picks all characters or only your own.
- Sweepers show their scissors icon, and Pixel 3D neon signs and grass look right.
Phones
- The Pixelmon strip no longer covers the menu or quick items.
- New BOOST and NANO POTION buttons in the MENU drawer.
- Server messages about crates, potions and shops show on screen.
See also: Combat Changes, Heal Potions and Bandages, Enchanting, Missions
