Boosts and Potions
Every consumable that makes you stronger or faster to level: FM boosters, Weapon Boosts, Nano Potions, Gumballs, Heal Potions and remote items.
Updated 2026-11-09boostersweapon boostsnano potionsgumballsheal potionsconsumables
This page covers the things you use up: boosters that raise your rewards, the two "batteries" that power your weapon and Nanos, Gumballs, Heal Potions, and a few handy remote items.
At a glance
| Item | Effect | Lasts | Price |
|---|---|---|---|
| Mission FM Booster | +25% Fusion Matter from missions | 6 hours | not sold |
| Monster FM Booster | +25% Fusion Matter and +25% taros from monsters | 6 hours | not sold |
| Racing Booster | +25% Fusion Matter and +20% Race Coins from races | 6 hours | not sold |
| Super Booster DX | all three boosters at once | 6 hours | not sold |
| Weapon Boost | +25% weapon damage on each boosted shot | until used up | 1 taro each |
| Nano Potion | refills your active Nano's stamina | until used up | 1 taro each |
| Gumball | stronger powers for one Nano of the matching type | 10 minutes | 400 taros |
| Heal Potion I | restores 20% of your health | instant | 800 taros |
| Heal Potion II | restores 30% of your health | instant | 1,600 taros |
| Heal Potion III | restores 40% of your health | instant | 3,200 taros |
FM boosters
The four boosters raise what you earn for 6 hours. Use one from your bag.
- Timers. Each running booster shows as a small timer by the minimap: one for missions, one for monsters, one for races. Point at a timer to see what it boosts and when it runs out.
- Real time. The 6 hours run on the clock, also while you are logged off. Use a booster at the start of a long session.
- Stacking. Using the same booster again adds another 6 hours to the time left. Different boosters run side by side. A Super Booster DX adds 6 hours to all three timers.
- With other bonuses. Boosters multiply with the Ultra +10% and with the SCAVENGE and BONUS Nano powers.
Only the Monster FM Booster also raises taros.
Where boosters come from
No vendor sells them. You get them from:
- Monster drops. Any ordinary monster, in the Future or the Past, can drop one. The chance is about 1 in 10,000 per defeat for each booster. If your bag is full, the drop arrives by mail.
- The Ultra daily gift. One random booster every day, with 500 taros. See Ultra Daily Gift, Bonus and Welcome Rewards.
- Attendance. A Surprise Attendance Box can hold one. See Attendance Rewards.
- Daily missions. The Daily Mission Crate can hold any of the four. See Daily and Weekly Activities.
- Races. A Racing Surprise Crate can hold a Random Booster Crate. See Races.
- Other players. Boosters can be traded and sold in player stores.
Weapon Boosts
Weapon Boosts are a counter, not a bag item. While you have boosts, every shot does 25% more damage.
- Buy them from any general supplies vendor, for example Ranger Abraham in Peach Creek Commons. They cost 1 taro each and you can carry 9,999. Monsters drop them too.
- Use. Each boosted shot uses up 6 boosts plus the level of the monster you hit. Higher-level monsters eat boosts faster. Against a player it is 6 plus your own level.
- Toggle. Press B to switch Weapon Boosts off and on. Chat confirms with "Weapon Boosts OFF" or "Weapon Boosts ON". While they are off, shots do normal damage and no boosts are used. The key is listed as "Weapon Boosts" in the control settings and can be changed. Boosts are switched on again every time you log in.
- Drains. Some monsters have attacks that drain your boosts and potions. A Nano with the GUARD power protects them.
Save boosts for bosses and lairs by toggling them off on easy monsters.
Nano Potions
Nano Potions are the second counter. They refill the stamina of the Nano you have out.
- Buy them next to the Weapon Boosts, 1 taro each, up to 9,999.
- Use. Press C (Nano Boost) with a Nano summoned. The Nano's stamina is topped up, and each point of stamina costs one potion.
- A Nano that runs out of stamina is put away, so top up before a long fight.
How stamina and powers work is on Nanos.
Gumballs
Gumballs come in the three Nano types: Gumball (Adaptium), Gumball (Blastons) and Gumball (Cosmix). Each costs 400 taros at general supplies vendors in the Past.
- A Gumball strengthens the powers of one equipped Nano of the same type for 10 minutes.
- The Gumball icon on the Nano shows the boost is running.
- Each equipped Nano can have one Gumball boost at a time.
- A Gumball of the wrong type is refused with a chat message and not used up.
Heal Potions
Heal Potions I, II and III restore 20%, 30% and 40% of your health. They are sold by the Power Shopkeeper beside Nano Stations.
- You can buy and use them from level 20, 25 and 30.
- All three share one 30-second cooldown.
- They stack to 99 and can go on the quick bar.
Below level 20, bandages dropped by monsters and Nano heal powers do the job. See Heal Potions and Bandages.
Remote items
| Item | What it does | Where from |
|---|---|---|
| Remote Nano Station | opens a Nano Station wherever you are | supplies vendors and Power Shopkeepers, 1,000 taros, 8 a week |
| Remote Bank | opens your bank wherever you are | Daily Mission Crate |
| Remote Monkey Skyway | calls a Monkey Skyway Agent to you | crates and rare monster drops |
Each is used up when you use it. The Remote Monkey Skyway does not work in combat or inside an infected zone.
Enchanting helpers
- Enchant Booster raises the chance of an enchant attempt by a quarter.
- Enchant Protection stops an item from dropping a stage when an attempt fails.
Both are rare monster drops, about 1 in 10,000 per defeat each. The Enchant Booster can also come from attendance and daily mission crates. How to use them is on Enchanting.
Other things you use from the bag
| Item | What it is for | More |
|---|---|---|
| Costume Dye | recolours a costume piece, a car or the T-60 | Costume Dye |
| Style Changer | a free visit to the barber, anywhere | The Barber: Dr. Barber Sweepers |
| Player Store Opener | opens your own store for 12 hours | Player Stores |
| Gold Membership Card and the other Membership Cards | unlock a 200-slot bank vault | Bank Vaults |
| Ultra Gold Voucher | gilds a weapon or a piece of clothing you wear | Ultra Gold Vouchers |
| Power Items | needed to change a Nano's power | Nanos |
Tips
- Start a Mission FM Booster before you hand in a stack of finished missions.
- Run a Monster FM Booster when you plan to farm cards or materials for a few hours.
- Keep at least a few hundred Weapon Boosts and Nano Potions on you. Running dry in a lair is the most common way to lose a fight.
- Put Heal Potions on the quick bar so one key press is enough.
