Races
How infected-zone races work: starting a run, pods and time, star ranks, Race Coins, the Race Coin shop, boosters and the racing teams' gear.
Updated 2026-09-29racesinfected zonerace coinsboostersguide
Every infected zone has a race course. You run from the start to the finish against a clock, pick up pods on the way, and get a score. A good score pays Fusion Matter and Race Coins, a currency you spend at the race shop inside the zone.
Starting a race
- Enter an infected zone through its gate. See Fusion Lairs and Infected Zones for where the gates are.
- Find the SACT Agent at the start of the course, for example SACT Agent in the KND Training Area.
- Talk to the agent and pick START RACE. The race timer appears.
- Run the course. Touch pods to collect them. Monsters are still there and still hit you.
- Talk to the second SACT Agent at the end of the course to finish. The result window opens.
Things to know before you start:
- Keep one bag slot free. The agent's window warns you when your bag is full, because the coins need a slot.
- CANCEL RACE on the start agent stops the run. Cancelling, or letting the clock reach zero ("Race Failed."), sends you back to your revive point with no reward.
- You must collect at least one pod and reach the finish inside the time limit to get anything.
- Leaving the zone ends the race. Buddies cannot warp to you while you are in an infected zone or a race.
- The Ultra free revive does not work inside an infected zone or during a race.
Races are the same on desktop, web and mobile.
Score and stars
Your score comes from two things: the share of the pods you collected and how much of the time limit you used. More pods raise it, more seconds lower it. Each course has a top score that cannot be passed.
The result window shows your time, pods, score and one to five stars. Each course has its own score thresholds for the stars.
| Stars | Race Coins | With a Racing Booster |
|---|---|---|
| 5 | 6 | 7 |
| 4 | 5 | 6 |
| 3 | 4 | 4 |
| 2 | 3 | 3 |
| 1 | 2 | 2 |
Fusion Matter is paid by pods alone: the more pods, the more FM, whatever your time. So a slow full sweep is good for levelling, and a fast clean line is good for coins.
The courses
| Course | Era | Pods | Time limit | 3 stars from | 5 stars from |
|---|---|---|---|---|---|
| KND Training Area | Future | 14 | 2:30 | 388 | 621 |
| Pokey Oaks Junior High | Future | 38 | 7:10 | 2,271 | 3,633 |
| Mandark's House | Future | 26 | 3:12 | 1,305 | 2,088 |
| Delightful Developments | Future | 62 | 9:50 | 3,686 | 5,898 |
| Megas' Last Stand | Future | 83 | 16:22 | 6,342 | 10,147 |
| Pokey Oaks Junior High | Past | 103 | 10:47 | 5,781 | 9,250 |
| Mandark's House | Past | 88 | 8:27 | 3,798 | 6,077 |
| Sweet Revenge | Past | 53 | 5:00 | 2,231 | 3,570 |
| Delightful Developments | Past | 64 | 7:05 | 3,819 | 6,111 |
| Megas' Last Stand | Past | 137 | 17:10 | 7,750 | 12,400 |
| The Boneyard | Past | 128 | 21:17 | 9,799 | 15,678 |
| Reactor Works | Past | 132 | 25:37 | 13,750 | 22,000 |
| Charles Darwin Middle School | Past | 76 | 11:22 | 7,250 | 11,600 |
| Dizzy World | Past | 122 | 11:45 | 8,508 | 13,613 |
| Sunny Bridges Auditorium | Past | 97 | 11:25 | 6,355 | 10,168 |
| Jungle Training Area | Past | 84 | 9:35 | 5,250 | 8,400 |
| Loch Mess | Past | 53 | 6:07 | 4,000 | 6,400 |
| The Fissure | Past | 115 | 11:17 | 8,947 | 14,316 |
| Cutts and Bruises Skate Park | Past | 49 | 5:47 | 4,516 | 7,225 |
| Sand Castle | Past | 156 | 20:57 | 13,750 | 22,000 |
| Crystalline Caverns | Past | 50 | 11:42 | 5,500 | 8,800 |
| Construction Site | Past | 81 | 18:02 | 12,470 | 19,952 |
| Hani-Baba Temple | Past | 69 | 13:45 | 11,000 | 17,600 |
| Tyrannical Gardens | Past | 123 | 26:30 | 23,379 | 37,406 |
| Skypad Space Port | Past | 220 | 29:10 | 18,549 | 29,678 |
| Nowhere Triangle | Past | 97 | 10:40 | 12,750 | 20,400 |
| The Canopy | Past | 75 | 19:27 | 16,353 | 26,164 |
| Monkey Summit | Past | 59 | 15:25 | 22,974 | 36,759 |
| Dinosaur Graveyard | Past | 87 | 9:47 | 10,000 | 16,000 |
| Inferno Fields | Past | 89 | 22:50 | 35,417 | 56,668 |
| Dark Tree Clearing | Past | 168 | 22:52 | 33,000 | 52,800 |
| Green Gullet | Past | 74 | 10:52 | 24,550 | 39,280 |
Race ranks
Pick RACE RANK on a start agent to open the rank board. Choose a course on the left. The board shows your best score and the top 10 for today, this week, this month and all time.
If you hold the best score of the week on any course (Monday to Sunday, UTC), you get a free Racing Surprise Crate the next time you log in during the following week.
Spending Race Coins
The start agent in every infected zone is also the race shop. Everything costs Race Coins only, no taros.
Most zones sell the Racer D gear:
| Item | Race Coins |
|---|---|
| Racer D Shell Slinger | 100 |
| Racer D Jacket | 80 |
| Racer D Hovercar | 50 |
| Racing Surprise Crate | 50 |
| Racer D Pants | 40 |
| Racer D Shoes | 20 |
| Racer D Helmet | 20 |
The agents in the Past versions of Sweet Revenge, Mandark's House, Pokey Oaks Junior High and Delightful Developments (for example SACT Agent) sell the Wayfarer's Camp gear instead:
| Item | Race Coins |
|---|---|
| Wayfarer's Camp Shirt | 100 |
| Wayfarer's Cargo Shorts | 80 |
| Racing Surprise Crate | 60 |
| Goldspike Rifle | 50 |
| Wayfarer's Hiking Boots | 50 |
The clothes and weapons need level 5. Both sets have their own page in the Item Collection: see Item Collection.
Racing Surprise Crate
A Racing Surprise Crate gives 5 Race Coins back plus one of these: a Common Vehicle Crate, an Enchantment Material Crate, a Random Booster Crate, a Costume Dye, a Remote Nano Station, a Remote Monkey Skyway or a Style Changer.
You can buy at most 10 of these crates a week. The count resets on Monday at 00:00 UTC.
Racing Booster
A Racing Booster raises race Fusion Matter by 25% and Race Coins by 20% (rounded down, see the table above) for 6 hours. A Super Booster DX does the same and runs the other two boosters as well. The time left shows as a small timer by the minimap. A Nano with the SCAVENGE power active adds more race FM on top.
Where boosters come from is on Boosts and Potions.
The racing teams
Three racing-team members stand in the Past in full team suits and sell their team's jacket, pants, shoes and helmet for taros, next to their vehicles:
- Ben 10 Racer in City Hall (level 10 suit)
- Sym-Bionic Racer in City Hall (level 10 suit)
- Generator Rex Racer in Townsville Park (level 15 suit)
Their vehicles are listed on Vehicle Shops.
Tips
- Walk the course once before you race it. Pods on side paths count as much as the ones on the main route.
- Race FM counts toward your next Nano like any other Fusion Matter. See Levelling from 1 to 36.
- Short courses such as the KND Training Area and Loch Mess are the quickest way to stack coins.
- Use your booster time well: a booster keeps counting down when you log off.
